• thatOneGuy@aussie.zone
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    5 hours ago

    I love the concept of WoW; having played consistently from Open Beta until Cataclysm, and then playing the first year or each expansion (ending at Shadowlands).

    I’m definitely excited to try Forever, but once I realised that all of the quests come down to one of the following:

    • Go To X (inc. talk to quests)
    • Collect n of Y (gather quests)
    • Kill n of Z (kill quests)

    It’s hard to re-bottle the genie and in-break the immersion.

    • myyass@lemmy.world
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      1 hour ago

      Same here, well I think I did closed as well but it’s been so long. I used to have a lot of fun because I would challenge the difficulty of the game and well the last time I played, it was all nerfed. I had more fun duo’ing VC with my friend starting at lvl 11 and getting to lvl 17 by the time we got there. It was a thorough struggle but it was fun. Or how many times I ran to get a barmans shanker solo. Same with farming whatever that lvl 55 elite Templar or whatever area to get a kroll blade solo as a rogue. And picking professions like enchanting and engineering instead of idk a normal combination. I was kinda bummed to see level requirements for dungeons and elite areas becoming normal. I just wanted to experience some nostalgia.

  • audrbox@lemmy.blahaj.zone
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    8 hours ago

    I can’t decide if this is better or worse than FFXIV’s “Talk to NPC #1. Talk to NPC #2. Watch long cutscene. Point at NPC #3. Report back to NPC #1. Quest complete!”

  • Fox@lemmy.blahaj.zone
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    11 hours ago

    I do not understand how people can still play stuff like that. Such an unfun and outdated gamemechanic.

    • Snowclone@lemmy.world
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      2 hours ago

      it’s a loop, you grab 20 kill quests at the hub, you kill you grind, you gather, you go back, turn in and level up, go back to main city and craft and sell and find the next hub.

      • Fox@lemmy.blahaj.zone
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        2 hours ago

        I really dont want to make people upset and usually do not care what people play, but games like wow just make me angry somehow.

        There are so many better games and even MMOs out there but thats not even the half of it. You spend money MONTHLY for your savegame basically, on something which is attached with so many bad things in the past and present.

        Its only a puppet of microsoft at this point and we all know where that money goes. Not to the devs even if they unionized or whatever. To data centers and war and all riding on nostalgia which was never even that good.

        Sorry for ranting but i dont know where else to put these thoughts other than a meme forum where mostly people ignore it anway.

        • Minnels@lemmy.zip
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          47 minutes ago

          I agree with you but I guess people are too invested to even try to open their eyes and it is a safety for them to have their group of people in the game. The social aspects are often what holds people in wow I believe. Or that is how it was back when i played long ago when there was no cross server or lfg tools.

    • djsoren19@lemmy.blahaj.zone
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      6 hours ago

      It’s definitely more about the overall journey than the minute to minute gameplay.

      In truth, the kill quests are actually great because they trick players into doing optimal gameplay for a little bit. Questing is a lot of downtime where you run around talking to npcs and going places. The best way to level up in Classic WoW is to sit in a valley and carve your name into a creature’s evolutionary line. The lower the drop rate of a quest item is, the more monsters you’ll kill, the more XP/hr you’ll end up with.

      • Fox@lemmy.blahaj.zone
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        6 hours ago

        You can do that without a carrot on a stick and mandatory kill x. Then you also have to run to the npc 5 times after every quest. Its so boring and unecessary timeconsuming.

        Since i have played guild wars 2 i cannot stand these types of quests in any game and even that game still has to use it in its story from time to time. But they at least always put a twist on it at and its never that long thankfully.

        Games like WoW are nothing but that for the whole game. It has so many other old design flaws that it always astounds me how many people still fall for that and even pay monthly for a bucket of crap.

        • djsoren19@lemmy.blahaj.zone
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          5 hours ago

          Again, it’s about the journey. It is time consuming. that’s the point. You don’t become as invested in a character if it only takes you 20 hours to reach max level. Vanilla WoW is a marathon. It’s a lot of friction, a lot of moving around, and a lot of spending time in the world. What makes that downtime interesting are the people. Quests being really boring and simple isn’t really great for making fun gameplay, true, but it is great for getting two complete strangers to be able to collaborate on the task and work together to complete it.

          • Fox@lemmy.blahaj.zone
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            3 hours ago

            I become invested in a character if the story attached to it is well written or if i get to make meaningful decisions with it.

            If the gameplay attached to it is boring or if i only run around the map hunting bear asses, why would i become attached to that?

            Fetch quests just stretch out the game to keep you occupied.

            Even hated that in games like skyrim, but you could mostly ignore it and level by exploring. In most MMOs its most of the game which is just awful and outdated. Just like mindlessly killing mobs.

  • jtrek@startrek.website
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    14 hours ago

    I remember playing some shitty free MMOs in my youth. Kill 12 foobars, kill 10 bazbots. Being legitimately excited when they overlapped so I could do more than one at the same time. Some part of the brain just gets excited seeing numbers go up and progress bars fill.

    • libewa@feddit.org
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      9 hours ago

      Elite Dangerous massacre stacking 😌 “Kill 200 Foobar Party pirates”, but 10 of those missions at once (from different factions, or it won’t work!).

  • HexesofVexes@lemmy.world
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    14 hours ago

    1 nependeath honey; just a quick item hunt, in and out in 10 minutes.

    1 week of farming later: 0/1 Nependeath Honey

  • warm@kbin.earth
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    13 hours ago

    Gonna be interesting to see where WoW Forever (such a shit name) goes. The game really doesnt lend itself to horizontal progression, they are going to have to keep dropping content consistently.

    OSRS still king of “forever” MMOs.

      • warm@kbin.earth
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        9 hours ago

        Sandbox MMOs, designed with horizontal progression in mind. Something you can pick up, do whatever you want in, put down and then pick back up at a point in the future and carry on from exactly where you left off. You cant do this in WoW as a lot of your progress gets deleted or becomes irrelevant when they release a new expansion. WoW Forever is a mode that is trying to mimic that sandbox experience. That is a real challenge though.

    • Zizzy@lemmy.blahaj.zoneOP
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      15 hours ago

      I hate blizzard and microsoft, but it does look very good and buying a wow sub isnt the worst thing you could do

      • Midnitte@beehaw.org
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        13 hours ago

        Still think they need to rethink the cost/structure of a subscription.

        Like… give me a minutes system.

        Im not paying $15/mo when I work full time and can only manage like 4 hours a month

        • boonhet@lemmy.zip
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          8 hours ago

          APB tried that and it was pretty controversial. That was when a lot of us late millennial PC gamers were still in our teens and had tons of energy so it would be easy to spend all your minutes doing all nighters.

          Having the option of both would be nice though because now I’m in the same boat as you. Would like to play, don’t want to sub.

          • Midnitte@beehaw.org
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            7 hours ago

            Ah… I remember APB! Lol

            Yea, maybe some sort of hybrid - $15/mo but if you spend <20 hours a month (or something), it rolls over to the next month until you’ve played x hours to be charged again