I remember playing some shitty free MMOs in my youth. Kill 12 foobars, kill 10 bazbots. Being legitimately excited when they overlapped so I could do more than one at the same time. Some part of the brain just gets excited seeing numbers go up and progress bars fill.
I got a friend to play Path of Exile with me once. They hadn’t really played a lot of video games before. When they leveled up and it did all the sparkly lights they were like “oooh wow!!”
I was like oh, I guess I’m numb to that thrill since I’ve seen it a million times. But the sparkle reward was fresh for them and got their attention.
For me it was just watching the health and mana globes refill on level up in the original Diablo, back when its difficulty and atmosphere was all I needed to scare myself witless
Really? I thought most RS quests were far more detailed than go here kill thing. Need to actually read what is going on, work out where to go and even includes puzzles to solve in some of them.
Actual design that many others are lacking. ESO is another with somewhat better quests, although I think that is more due to them being fully voice acted rather than the tasks themselves.
thier side quests are basically kill x amount. yea, there are lore specific bosses/post end-game. i think most of the recent content has gotten lazy over the years, and there are periods of severe content drought. i think most of thier focus was on ORS, and dragonwilds for a while.
I remember playing some shitty free MMOs in my youth. Kill 12 foobars, kill 10 bazbots. Being legitimately excited when they overlapped so I could do more than one at the same time. Some part of the brain just gets excited seeing numbers go up and progress bars fill.
Oh, and said optimization, like you are gaming the system big time.
Elite Dangerous massacre stacking 😌 “Kill 200 Foobar Party pirates”, but 10 of those missions at once (from different factions, or it won’t work!).
Yeah I remember even getting into cookie clicker, knowing fully that it was obviously hijacking my reward centres.
I feel that as you get older (or rather, have experienced more games) you can’t fall for it as easily, but ofc I’m sure that isn’t universal.
I got a friend to play Path of Exile with me once. They hadn’t really played a lot of video games before. When they leveled up and it did all the sparkly lights they were like “oooh wow!!”
I was like oh, I guess I’m numb to that thrill since I’ve seen it a million times. But the sparkle reward was fresh for them and got their attention.
For me it was just watching the health and mana globes refill on level up in the original Diablo, back when its difficulty and atmosphere was all I needed to scare myself witless
RS is pretty much like this for most of its “content quests”
Really? I thought most RS quests were far more detailed than go here kill thing. Need to actually read what is going on, work out where to go and even includes puzzles to solve in some of them.
Actual design that many others are lacking. ESO is another with somewhat better quests, although I think that is more due to them being fully voice acted rather than the tasks themselves.
thier side quests are basically kill x amount. yea, there are lore specific bosses/post end-game. i think most of the recent content has gotten lazy over the years, and there are periods of severe content drought. i think most of thier focus was on ORS, and dragonwilds for a while.
According to Skyrim, every Jarl has a new vampire in their court every other day.
I said it sounds like you’re just feeding vampires to the dragonborn and Harkon started crying.