I love the concept of WoW; having played consistently from Open Beta until Cataclysm, and then playing the first year or each expansion (ending at Shadowlands).
I’m definitely excited to try Forever, but once I realised that all of the quests come down to one of the following:
Go To X (inc. talk to quests)
Collect n of Y (gather quests)
Kill n of Z (kill quests)
It’s hard to re-bottle the genie and in-break the immersion.
Same here, well I think I did closed as well but it’s been so long. I used to have a lot of fun because I would challenge the difficulty of the game and well the last time I played, it was all nerfed. I had more fun duo’ing VC with my friend starting at lvl 11 and getting to lvl 17 by the time we got there. It was a thorough struggle but it was fun. Or how many times I ran to get a barmans shanker solo. Same with farming whatever that lvl 55 elite Templar or whatever area to get a kroll blade solo as a rogue. And picking professions like enchanting and engineering instead of idk a normal combination. I was kinda bummed to see level requirements for dungeons and elite areas becoming normal. I just wanted to experience some nostalgia.
I always loved screwing around like that and think it’s an important part of MMOs. My friend and I used to do Blood Furnace as a hunter and mage and see if we could get past the first boss, we couldn’t but the fun part was trying.
Yeah of course, figuring out ways to play that’s not intended by developers is always fun. I mean I saved 40 man raids from having to run back after a wipe so many times. The rogue with a defibrillator combo was great. And enchanting paved the way of materials. I can imagine developers figured someone that eventually that would become a thing for rogues and hunters since FD and Vanish. Also it was fun to use a macro to use the looking glass to jump up to places and walk the side of mountains to see unfinished content.
I love the concept of WoW; having played consistently from Open Beta until Cataclysm, and then playing the first year or each expansion (ending at Shadowlands).
I’m definitely excited to try Forever, but once I realised that all of the quests come down to one of the following:
It’s hard to re-bottle the genie and in-break the immersion.
Same here, well I think I did closed as well but it’s been so long. I used to have a lot of fun because I would challenge the difficulty of the game and well the last time I played, it was all nerfed. I had more fun duo’ing VC with my friend starting at lvl 11 and getting to lvl 17 by the time we got there. It was a thorough struggle but it was fun. Or how many times I ran to get a barmans shanker solo. Same with farming whatever that lvl 55 elite Templar or whatever area to get a kroll blade solo as a rogue. And picking professions like enchanting and engineering instead of idk a normal combination. I was kinda bummed to see level requirements for dungeons and elite areas becoming normal. I just wanted to experience some nostalgia.
I always loved screwing around like that and think it’s an important part of MMOs. My friend and I used to do Blood Furnace as a hunter and mage and see if we could get past the first boss, we couldn’t but the fun part was trying.
Yeah of course, figuring out ways to play that’s not intended by developers is always fun. I mean I saved 40 man raids from having to run back after a wipe so many times. The rogue with a defibrillator combo was great. And enchanting paved the way of materials. I can imagine developers figured someone that eventually that would become a thing for rogues and hunters since FD and Vanish. Also it was fun to use a macro to use the looking glass to jump up to places and walk the side of mountains to see unfinished content.