FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 6 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square211linkfedilinkarrow-up1641arrow-down14file-textcross-posted to: gaming@lemmy.world
arrow-up1637arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 6 days agomessage-square211linkfedilinkfile-textcross-posted to: gaming@lemmy.world
minus-squareViking_Hippie@lemmy.dbzer0.comlinkfedilinkarrow-up1arrow-down5·6 days agodeleted by creator
minus-squarequeermunist she/her@lemmy.mllinkfedilinkarrow-up24arrow-down1·6 days agoYou can just play a different game. It’s a toy. This shit doesn’t matter.
minus-squarecavitationfetishist2@quokk.aulinkfedilinkEnglisharrow-up10arrow-down1·6 days agoDiagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up2·5 days agoThen why did they nerf my boy the Mimic Tear.
deleted by creator
You can just play a different game. It’s a toy. This shit doesn’t matter.
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Then why did they nerf my boy the Mimic Tear.