FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 6 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square211linkfedilinkarrow-up1641arrow-down14file-textcross-posted to: gaming@lemmy.world
arrow-up1637arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 6 days agomessage-square211linkfedilinkfile-textcross-posted to: gaming@lemmy.world
minus-squarecavitationfetishist2@quokk.aulinkfedilinkEnglisharrow-up10arrow-down1·6 days agoDiagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up2·5 days agoThen why did they nerf my boy the Mimic Tear.
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Then why did they nerf my boy the Mimic Tear.