• Credibly_Human@lemmy.world
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    9 个月前

    All games should have difficulty settings as fleshed out as Atomfall.

    The idea that games should be a set difficulty with the set annoyances that game includes is stupid.

    LIke I personally, would delete all minigames, fuck em, and have hard combat. Thats my preference.

    I fucking hate creatives who believe super deeply they’ve created some masterpiece meant to be played one way.

    • prole@lemmy.blahaj.zone
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      9 个月前

      Nah, difficulty settings would ruin From Software games imo. It really is genre, or even game, dependent

      • Credibly_Human@lemmy.world
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        9 个月前

        Lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?

        Every one of these arguments is based on the entirely made up idea that sacrifices must be made to achieve these improvements.

        • Jax@sh.itjust.works
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          9 个月前

          What makes you think every game should be for every person?

          No, it absolutely isn’t a made up idea that allowing barnacles to glomp on to an experience so that they can feel included cheapens the whole experience.

          I do not want McDonald’s Souls. I get that you’re fine with it, I’m not.

          • Credibly_Human@lemmy.world
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            9 个月前

            What makes you think every game should be for every person?

            What makes you want to make such a clear strawman argument?

            No, it absolutely isn’t a made up idea that allowing barnacles to glomp on to an experience so that they can feel included cheapens the whole experience.

            I love that you literally cant answer the question because you know its immature gamer gate keeping. You just completely avoided it.

            I’ll repeat:

            Lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?

            • Jax@sh.itjust.works
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              9 个月前

              Shrugs

              Git gud

              Edit: for a real answer, since the advent of video games there have been people like you claiming that they’re too hard. Video games are meant to be beaten. They are literally designed that way, just because you can’t seem to beat them doesn’t mean everyone should conform to you.

              Seriously, go pick a different game. Thousands of games exist with difficulty sliders. Pick one and shut the fuck up about the ones that don’t.

              • Credibly_Human@lemmy.world
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                9 个月前

                for a real answer, since the advent of video games there have been people like you claiming that they’re too hard. Video games are meant to be beaten. They are literally designed that way, just because you can’t seem to beat them doesn’t mean everyone should conform to you.

                This is not a real answer at all.

                This is you first poisoning the well by insinuating that I’m bad at games firstly, and then pretending that these settings only have to do with hardness in 1 dimension. Its not remotely a good faith effort to answer.

        • prole@lemmy.blahaj.zone
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          9 个月前

          The difficulty is a key part of the developer’s vision for the game, and changing that compromises it.

          • Credibly_Human@lemmy.world
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            9 个月前

            It’s interesting you literally cant answer the question.

            Its because there is no answer. The truth is its 100% about useless gatekeeping.

            • hemko@lemmy.dbzer0.com
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              6 天前

              It’s not ‘useless’ gatekeeping. It’s literally the whole deal, you spend some time learning how to progress the game

            • notgivingmynametoamachine@lemmy.world
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              9 个月前

              You’re objectively wrong. I just wanted to make sure you understood that.

              No one cares what “you” want, unless “you” perfectly describe the purchasing power of 100k potential customers.

              FROMsoft doesn’t care if you play their game, which is great for me because I like their artistic vision unfettered by useless contrarianism.

              Oh, and to answer the question you think is a gacha - I’d rather the team spend every second making the game they want to then to spare even one developers afternoon to add “difficulty settings” - that employee could have been doing something actually useful to the game and its target audience.

              • Credibly_Human@lemmy.world
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                9 个月前

                The only one posed in the question this spawns from??

                Lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?

    • SkyezOpen@lemmy.world
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      9 个月前

      Yeah and I’m pissed that expedition 33 isn’t a survival crafter.

      See how ridiculous I sound?

      • Atomic@sh.itjust.works
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        9 个月前

        I fucking hate that Apex Legends doesn’t have a “peaceful” difficulty. Can’t we all just get along?

      • Credibly_Human@lemmy.world
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        9 个月前

        You sound ridiculous because you’re making a cartoonishly bad faith argument where you pretend not having good difficulty options is a genre.

        • SkyezOpen@lemmy.world
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          9 个月前

          “Git gud or die” literally is a genre. It’s called soulslike.

          Also “every game should have difficulty options” and “every game should be a survival crafter” are both fundamentally “every game should be what I like.”

    • notgivingmynametoamachine@lemmy.world
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      9 个月前

      Difficulty is a way some devs express their vision - nearly anything by FROMsoft, for example.

      Why would you want to limit their artistic expression to suit your needs? Just play something else. Or mod the difficulty down if it’s so important to you, but it’s not their job to make sure you, personally, enjoy the game, because that’s how you end up with mediocre catch all by-the-numbers fests like GTA.

    • DupaCycki@lemmy.world
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      9 个月前

      Thats my preference.

      Then play the games you prefer.

      I don’t like romance movies. Can you guess how I solved that problem?

      • Credibly_Human@lemmy.world
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        9 个月前

        What a trite, immature, troll like response this is.

        Not having good difficulty settings is not a genre. It’s a lacking.

        This tired response of pretending any criticism of anything means a person “must clearly not be the target audience” is extremely thoughtless gatekeeping.

        It’s such a bad argument on its face too, as if someone disliking a flaw in something means they clearly must haste the thing in its entirety. insufferable people.

        • DupaCycki@lemmy.world
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          9 个月前

          I don’t know where all your hatred is coming from. My comment was a genuine suggestion to a problem you’re facing that worked for me. Do you need to be able to consume and experience everything there is? Personally, I don’t. If a game is not for me, then it’s not for me and I move on. It has never stroke me as ‘gatekeeping’.

          Furthermore, what you’re expressing are neither criticism nor preferences. It’s just pure hate towards anything and anyone you don’t like, as displayed here:

          I fucking hate creatives who believe super deeply they’ve created some masterpiece meant to be played one way.

          Sure, ‘hate’ doesn’t have to be literal. I sometimes say it too, without meaning it literally. However, I’d argue that the second comment has clearly showed the intent and meaning behind the first one.

        • NotASharkInAManSuit@lemmy.world
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          9 个月前

          In this context, though, yes, you are obviously not the target audience and that is specifically your issue with it. You really are just being a crybaby about something not having a specialized programming element to allow you to customize the game to make it just right for your specific taste and play style preference.

          Should every restaurant make sure to have everyone’s favorite food available even if it’s entirely antithetical to the intention of the menu?

          • Credibly_Human@lemmy.world
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            9 个月前

            In this context, though, yes, you are obviously not the target audience and that is specifically your issue with it.

            It literally isnt at all. You know you’re wrong too and thats why this is a frustrating argument. You aren’t arguing with your real opinions here.

            If you made your restaurant analogy honest, it would be like a restaraunt has peanuts sprinkled on a dessert you like, so you ask them not to sprinkle peanuts there, and some other patreons flip their tables and bark like dogs at the idea that you would dare ask them not to do that, acting as if it must mean you don’t like the dessert if you don’t get the peanuts.

            You really are just being a crybaby about something not having a specialized programming element to allow you to customize the game to make it just right for your specific taste and play style preference.

            This part is just childish.