The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square262linkfedilinkarrow-up134arrow-down11 cross-posted to: lemmyshitpost@lemmy.world
arrow-up133arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agomessage-square262linkfedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squareCredibly_Human@lemmy.worldlinkfedilinkEnglisharrow-up0·9 months agoYou sound ridiculous because you’re making a cartoonishly bad faith argument where you pretend not having good difficulty options is a genre.
minus-squareSkyezOpen@lemmy.worldlinkfedilinkEnglisharrow-up2·9 months ago“Git gud or die” literally is a genre. It’s called soulslike. Also “every game should have difficulty options” and “every game should be a survival crafter” are both fundamentally “every game should be what I like.”
You sound ridiculous because you’re making a cartoonishly bad faith argument where you pretend not having good difficulty options is a genre.
“Git gud or die” literally is a genre. It’s called soulslike.
Also “every game should have difficulty options” and “every game should be a survival crafter” are both fundamentally “every game should be what I like.”