You’re objectively wrong. I just wanted to make sure you understood that.
No one cares what “you” want, unless “you” perfectly describe the purchasing power of 100k potential customers.
FROMsoft doesn’t care if you play their game, which is great for me because I like their artistic vision unfettered by useless contrarianism.
Oh, and to answer the question you think is a gacha - I’d rather the team spend every second making the game they want to then to spare even one developers afternoon to add “difficulty settings” - that employee could have been doing something actually useful to the game and its target audience.
The only one posed in the question this spawns from??
Lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?
The difficulty is a key part of the developer’s vision for the game, and changing that compromises it.
It’s interesting you literally cant answer the question.
Its because there is no answer. The truth is its 100% about useless gatekeeping.
It’s not ‘useless’ gatekeeping. It’s literally the whole deal, you spend some time learning how to progress the game
You’re objectively wrong. I just wanted to make sure you understood that.
No one cares what “you” want, unless “you” perfectly describe the purchasing power of 100k potential customers.
FROMsoft doesn’t care if you play their game, which is great for me because I like their artistic vision unfettered by useless contrarianism.
Oh, and to answer the question you think is a gacha - I’d rather the team spend every second making the game they want to then to spare even one developers afternoon to add “difficulty settings” - that employee could have been doing something actually useful to the game and its target audience.
What question?
The only one posed in the question this spawns from??
Oh so literally the question that I just answered.
In no conceivable way did you answer that question.