Lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?
Every one of these arguments is based on the entirely made up idea that sacrifices must be made to achieve these improvements.
You’re objectively wrong. I just wanted to make sure you understood that.
No one cares what “you” want, unless “you” perfectly describe the purchasing power of 100k potential customers.
FROMsoft doesn’t care if you play their game, which is great for me because I like their artistic vision unfettered by useless contrarianism.
Oh, and to answer the question you think is a gacha - I’d rather the team spend every second making the game they want to then to spare even one developers afternoon to add “difficulty settings” - that employee could have been doing something actually useful to the game and its target audience.
The only one posed in the question this spawns from??
Lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?
What makes you think every game should be for every person?
No, it absolutely isn’t a made up idea that allowing barnacles to glomp on to an experience so that they can feel included cheapens the whole experience.
I do not want McDonald’s Souls. I get that you’re fine with it, I’m not.
What makes you think every game should be for every person?
What makes you want to make such a clear strawman argument?
No, it absolutely isn’t a made up idea that allowing barnacles to glomp on to an experience so that they can feel included cheapens the whole experience.
I love that you literally cant answer the question because you know its immature gamer gate keeping. You just completely avoided it.
I’ll repeat:
Lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?
Edit: for a real answer, since the advent of video games there have been people like you claiming that they’re too hard. Video games are meant to be beaten. They are literally designed that way, just because you can’t seem to beat them doesn’t mean everyone should conform to you.
Seriously, go pick a different game. Thousands of games exist with difficulty sliders. Pick one and shut the fuck up about the ones that don’t.
for a real answer, since the advent of video games there have been people like you claiming that they’re too hard. Video games are meant to be beaten. They are literally designed that way, just because you can’t seem to beat them doesn’t mean everyone should conform to you.
This is not a real answer at all.
This is you first poisoning the well by insinuating that I’m bad at games firstly, and then pretending that these settings only have to do with hardness in 1 dimension. Its not remotely a good faith effort to answer.
Nah, difficulty settings would ruin From Software games imo. It really is genre, or even game, dependent
Lets say they keep everything as it is right now, like they literally have the games they already have and add some difficulty options like less annoying backtracking. How does this “ruin” your experience?
Every one of these arguments is based on the entirely made up idea that sacrifices must be made to achieve these improvements.
The difficulty is a key part of the developer’s vision for the game, and changing that compromises it.
It’s interesting you literally cant answer the question.
Its because there is no answer. The truth is its 100% about useless gatekeeping.
It’s not ‘useless’ gatekeeping. It’s literally the whole deal, you spend some time learning how to progress the game
You’re objectively wrong. I just wanted to make sure you understood that.
No one cares what “you” want, unless “you” perfectly describe the purchasing power of 100k potential customers.
FROMsoft doesn’t care if you play their game, which is great for me because I like their artistic vision unfettered by useless contrarianism.
Oh, and to answer the question you think is a gacha - I’d rather the team spend every second making the game they want to then to spare even one developers afternoon to add “difficulty settings” - that employee could have been doing something actually useful to the game and its target audience.
What question?
The only one posed in the question this spawns from??
Oh so literally the question that I just answered.
In no conceivable way did you answer that question.
What makes you think every game should be for every person?
No, it absolutely isn’t a made up idea that allowing barnacles to glomp on to an experience so that they can feel included cheapens the whole experience.
I do not want McDonald’s Souls. I get that you’re fine with it, I’m not.
What makes you want to make such a clear strawman argument?
I love that you literally cant answer the question because you know its immature gamer gate keeping. You just completely avoided it.
I’ll repeat:
Shrugs
Git gud
Edit: for a real answer, since the advent of video games there have been people like you claiming that they’re too hard. Video games are meant to be beaten. They are literally designed that way, just because you can’t seem to beat them doesn’t mean everyone should conform to you.
Seriously, go pick a different game. Thousands of games exist with difficulty sliders. Pick one and shut the fuck up about the ones that don’t.
This is not a real answer at all.
This is you first poisoning the well by insinuating that I’m bad at games firstly, and then pretending that these settings only have to do with hardness in 1 dimension. Its not remotely a good faith effort to answer.