This is why I only get games on giveaway nowadays
I feel personally attacked
Based on my no glasses misreading of the title, I propose this is called “media constipation.”
And then when you do get around to playing them the game has become dated, trying to play Witcher 1 after playing 3 was a downer lol
Lol, witcher 1 is exactly the game that is unplayed in my library.
Tbf Witcher 1 has aged very poorly imo. W2 has aged better, though it was always an unnecessarily complicated game if you ask me. I played through it once, put it down and never came back. Even though there are variations to the story I’d like to experience. Not so with W3.
I wish once game studios perfect the game mechanic and code, they go back and remake the previous games using the new tech, that would be so much better than just improving the graphics and trying to sell it as remastered, but I guess there isn’t enough profit in doing that
While the last bit seems true and I would like to have games soften their needlessly rough edges, some games are easier to redo than the others, and most require making decisive stylistic choices, some making it either a worthy tribute or a shitshow. I think, there can be a low-tier study examining and classificating different approaches.
Take for example Quake 1, that was aimed at delivering QoL-oriented updates without changing anything else. Or Yakuza series having a couple of generations of remasters that did have a huge benefit of reusing world scenery, animations and movesets, models across many games. Then, Pathologic 2 that required a complete recreation. And, in contrast to that, purely visual updates, sometimes of questionable value.
From the management standpoint, remasters are more predictable and usually more streamlined than creating original content. Take Diablo II Reforged. Devs had D4 engine ready, D2 as a reference and D3 as an anti-reference since it’s presentation was rather unpopular. There were nearly no unpredictable parts and all teams in this project can start working right away. It could be easily outsourced, also one can borrow some experts from other teams short-term rather than having them full-time. This isn’t only cheaper, it also synergetic with existing projects and comfortably manageable.
But I can see deeper remastering works being unpopular not because they are more expensive than asset swaps, but because, well, to pitch that before the board of directors, you need to, first, know the value of mechanical changes yourself, and second, having board understanding it too or at least become convinced by your rhetoric. That’s so if everything is transparent, and these changes aren’t happening under the table after securing the budget first, that, I believe, is how it sometimes happens. The board usually can’t tell the difference in handling gameplay and the only thing they can discern is graphical fidelity between original and projected result, the efficiency of the workflow, the budget. While I can tell some more involved scene like fighting games have people educated about the importance of game mechanics, frame-sync etc, I’m sure that games made for more general public get greenlit by the least curious decision-makers. That select layer of governance is probably why the word ‘remaster’ sometimes gets perceived as a pejorative.
That is the the sad fact of the world isn’t it, the most uncreative, dispassionate and greedy people end up in positions of authority who make these decisions
My GOG library is currently larger than my Steam… Though I did play, uh, 6 games that were sitting on those accounts for over a year - Cryptark (gave up early), Roboquest (really fun), Dead Estate (unlocked ~36% of achivs), Alien Rampage, Coromon, Mists of Noyah (great bones, awful everything else, long rant of mine).
It’s also a bit weird to see some games “last played: 8 years ago” with me remembering fuck all about them.
And you say G*mers aren’t brainwashed sheep, conditioned to support their favourite monopoly?
Go buy your games when they release on Gock old Gays 2 years later unc






