Balatro. It becomes a spreadsheet sim very quickly, in my opinion. I think part of the reason Binding of Isaac and Hades feel much more timeless to me is that every run has this sort of intuitive randomness vs this just full rng you have to counter with math. Balatro feels solved, and while I guess you could count Hades max heat run as “solving” the game, the replayability of it feels much higher because builds feels more dynamic than “make number go up faster”.
Interesting that you say hades has that intuitive randomness, one of my biggest complaints for hades 1 is that you can basically force whatever run you want every single run. It felt like a roguelike for people who hate roguelikes. Isaac otoh I totally agree, its my most played game by far really love it.
I agree with the person that said you can spreadsheet-ify any game really, and in that way I know how you feel with Hades. I’ve been playing on a relatively young save lately before digging into Hades 2 and it’s been very refreshing not having all the trinkets and rerolls to really get exactly the build I want. Though even then I feel like there will always be some deviation from your plan, but you’re still given tools to tune your build to what you wanted, and you can still overcome the rng with skill expression. With Balatro I often felt I was just loosing a run because I didn’t get a necessary card or something that felt much more out of my control.
Totally agree with Isaac showing this the best. I’ve got friends that have thousands of hours in that game and still come across combos and interactions between items they haven’t found before.
Global Thermonuclear War.
The only way to win is not to play.
A strange game.
GTA
I just don’t get it.
I can see that, if the style of humor doesnt click with you, then it’s got a pretty repetitive mission formula which can get boring.
I think GTA 6 is (and will be) very overhyped. I dont see it living up to the previous titles at all.
It’s a momentum from early 2000s. Rockstar (or was it Take 2 by that time?) set a lower moral line in the gaming industry and published games like Man Hunt and GTA III, where you can commit crime without much consequences. The gaming experience was nouveau and a thrill.
The game series also mixed in a lot of mafia movie vibes and satire.
Then Rockstar realized you can release a lot less content by pushing online gameplay, stopping the release of single player content.
Anything Bethesda. I can never play more than a couple hours before I get bored.
They have a bit of a “if you’ve played one you’ve played them all” problem
There’s definitely some nostalgia glasses.
And I dunno where you started, but I’ve been playing BGS since Oblivion, and couldn’t even get through an hour of Starfield. It played like a upscaled Xbox 360 game, with all the jank, yet none of the charm, more filler, all the loading screens, yet somehow ran like molasses. I have no idea what folks see in that game, despite the premise basically being made for me.
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Multiplayer co-op FPSes, on the other hand, are freaking fantastic. There’s a reason why my friend group gaming rotation is primarily composed of Deep Rock Galactic, Left 4 Dead 2, and Vermintide / Darktide.
Any of the Dark Souls. They’re hyped up for being difficult, but the only thing that makes them difficult is the clunky controls.
Like, I could make Pokemon Yellow equally difficult by taping a dish sponge to a Gameboy and requiring the player to operate the buttons through an inch of fluff.
The story’s kinda there if you dig for clues, but it comes off as random bullshit if you don’t.
They are fucking gorgeous, I’ll give em that.
I’ll never understand the ‘git gud’ circlejerk… I 100%'d DS2, and made it a good chunk through Elden Ring (think I was about 80% done before finally saying fuck it). I ‘got gud’… But DS never got fun.
I absolutely love the style, setting, visuals, and music - I really wanted to like DS… but the combat and clunky controls absolutely murder the experience.
For me at least… to each their own.
what’s clunky? I would agree they have some clunky elements, mainly the targetting will sometimes cause problems, but I don’t recall much else being necessarily clunky.
‘clunky’ is the end product, but the biggest contributing factor is the absolute committal nature of initiating an animation. Need to take half a step to the left to dodge an arrow? Fuck you, I’m only one second in to a 2.5 second sword twirling animation! …and actually you double clicked at the start of the animation, so I’m gonna do it again for another 2.5 seconds! …so you die, respawn, redo that fight but this time you know when the arrows are coming so you don’t use the long animations. Clear the fight, wooooo you got gud… but trying to dodge arrows and not being able to cuz your character is busy doing a dance routine is some of the least fluid combat I’ve experienced in a videogame. Any keystroke that comes with an animation is always in competition with other keystrokes that have animations.
Combat boils down to memorizing attack patterns and playing a mental macro on repeat until the enemy is dead. There’s no responsiveness from the player, you just die until you know why you’re dying, and tweak the sequence until it works. Eventually the final boss is dead.
I’ve been told that for whatever reason it feels way less clunky on a controller - I’ve only ever played it on a mouse and keyboard.
idk.
Like I said, to each their own. I’m a little jealous of whatever it is the fanbase is feeling when they play those games, but it’s a miss for me.
I get what you mean, you’re not the only one. There are generations of games that have explicitly trained you on fast twitch button mashing with graceful dodge frames and intentionally engineered safeguards so rng is in your favor to bring about the best experience. And I’m not mocking you…it’s just how it is and it gets me too. Trying to unlearn that is hard.
I also hate the ‘difficult for the sake of difficult’. I know some people get a high over doing something incredible, but I don’t get that from banging my head on the same thing over and over. Any souls, souls-like, souls-lite or weighty mechanics games like MH get a hard pass from me.
However, I really enjoyed Remnant, it’s a mp souls-like - something about witnessing everyone’s shenanigans but still being able to pick each other off the floor is a lot of fun. It feels different and more like what souls should have been (imho).
Sorry to say but Stardew Valley for me – and it is not for a lack of trying, I’ve put in a bit over 82 hours into it, but a fair amount of that was forced and it quickly got stale. Maybe I just played it wrong or the game simply isn’t for me.
If I may ask, which aspect of it bothered (or bored) you?
I couldn’t exactly put a finger on it but I am guessing it was just the repetitiveness of it. I didn’t feel like there was anything inherently wrong with the game, it’s just that I was hoping for the moment where it would hook me so hard that I wouldn’t be able to stop playing, but this never really happened.
To be fair, I think you were expecting something from it that isn’t part of its core.
I don’t play it myself, but I have several friends and family that do, and they all cite it as their comfy, repetitive (by design) game that they play for a half hour at the end of a day to unwind and shut their brain off. From what I can tell, THAT seems to be the goal of the game, and it sounded like you wanted the opposite from it.
That’s kind of the game’s theme, ironically. Meditative peace.
To be fair, the gameplay loop isn’t the most fun for me either, but I got really hooked by the ambience and characters.
I mean, 82 hours… I’d say you got your money’s worth.
I just saw the post about Red Dead 2 becoming the 4th most sold game.
It is 100% not my thing.
Its sad that I enjoyed GTA V, and am semi looking forward to GTA VI too, but the wild west genre is not for me.
Breath of the wild. I loved Zelda games up until then, and everything after is so fucking boring. I don’t get it.
AAA first person shooters. At some point new releases are just are a rehash of the exact game mechanics.
New maps! And skins! You can buy them, you know!
Elden Ring. It’s like they just glued inconsistent creature ideas next to each other. Every couple of hundred ingame meters you come across a different biome with different creatures that appear nowhere else and has a boss that visually and equipment-wise completely out of place. It feels like fighting your way through dozens of puzzle-pieces forced next to each other without any explanation why. You have to try to make your own story as to why things are the way they are and any criticism of the game is shot down by the worst stereotypes of gamers.
I legitimately feel like ER is one of FromSoft’s weakest titles. It doesn’t come close to the DS trilogy for me, and unironically I feel like Nightreign is a better game in the same vein, as the faster paced sandbox works far better for the fast, clusterfuck bosses ER is known for.
I thought that was just the point of the game? that it’s a fighting game with some minor open world aspect to it between “levels”
honestly I know fuck all look about dark souls and the videos of gameplay that I see give me this impression
I am fully ready to be down voted for, but Cyberpunk 2077.
I finally got around to trying it out a little after Phantom Liberty came out and the game itself had all of the updates, so I thought it would be the best time to try it out.
I just couldn’t get into it. I got so tired of the constant stopping my progress for dialogue and that God forsaken fast forwarding mechanic that I feel they just put there to mock me.
The game itself is just fine, but I don’t understand why everyone is now calling it one of the greatest games of recent times.
It’s my favorite game, but that’s because it does a very good job of immersing me in the world, characters, and story. I can see how if you just want to get to the next bit of gameplay it would be annoying, but I really like to soak up a game and feel like I’m living another life in it, so it’s perfect for me.
I’m told I didn’t even get out of the tutorial even though I played it for a good while. A lot of the dialog between the player character and whatever the first guy’s name is felt like they were written by people who had only a vague idea of what the other person was saying.
“We have to keep moving! Let’s stop here.” :|
Most overrated game of the last 5 years. Technical failure, sold on lies, bugs upon bugs, illusion of choice, horrible combat and an empty world.
Ive got 300+ hours in Cyberpunk and I’ve not encountered a single bug. I did play it after the Phantom Liberty release though so all bugs were ironed out by then.
And get out of here with the horrible combat part. You can do so many builds in Cyberpunk that are all viable. I get that lots of people were really disappointed with it’s initial release but the combat in the game is top notch now.
This may sound weird but I never expected myself to find hacking into a security cam system and killing every enemy inside a building through the cameras while sitting on top of wall outside, to be so much fun. And that’s the netrunner build which is arguably the most passive build in the game.
You wanna have some air dashing sword slashing op shit, play with a sandy.
Or play a build in which getting damaged from your own grenades gives you damage res so you’re flying all around the area, jumping throwing down a grenade, and then shooting everything with an assault rifle.
That’s just 3 builds - then there’s smart weapons, there’s sandy + pistols, there’s berserk build, blunt weapon build (best weapon is a dildo.) You can literally spend a thousand hours on the combat without repeating a build.
Guy comes into a thread about overhyped games that people didn’t like, and tries to argue people’s opinions are wrong.
I also could not get into the game. It felt like a slog to get through for me. The idea of playing it over and over to try out different builds feels like torture.
You are welcome to your opinion, but you’ve come in hot to a discussion about games that people didn’t like. Which games did you bounce off that other people seem to enjoy?
Absolutely. Got it for Xmas one year, played until there was a god awful fuck scene that was…really something, and unexpected. Like, ok, I get that there are people that this is their only sexual outlet but can you fucking warn a guy?
It really reminded me of an updated Perfect Dark (360 version), which was…just stupid.
Spoilers?: My biggest gripe too…I finished it, and the ending I chose felt like a 20 min long unskippable cut scene. Never mind the actual 20min long unskippable cut scene in the middle.
Heavy on cyberpunk. Don’t get the hype. Vague mission instructions, horrible driving control, and just an overall boring game to me.
Silksong. God people wouldn’t shut up about it before launch. Big hypemachine. Then it came out and after a while people didn’t like it and it kind of petered out.
Almost every single major AAA game. For example: GTA, CoD, Battlefield, The Witcher 3, Cyberpunk 2077, FIFA, Madden,
Silksong, Ghost of Tsushima/Yotei, Mario and Zelda (any of them), etc. If it’s a AAA game, there’s a decent chance I have no interest in it.Edit: Correction.
I don’t think Silksong is a AAA game. It’s a $20 game made by an indie developer with a relatively small team. It just happened to have a lot of hype because it’s the predecessor to the insanely popular Hollow Knight.
Silksong isnt AAA. But yes, every triple A game is shit. The marketing is just very good, people are told they are good games and they should enjoy them. Truth is, all the good games are indie games.
Shrek 3 on Wii. Finding Nemo on Playstation 2. Binding of Isaac flash. Tribes: Ascend. Starcraft 2. Hearts of Iron 4. Disco Elysium is a wonderful RPG suffering from the most annoying writing possible from Estonian liberal leftoids.
The only game that has ever lived up to the hype was wallace and gromit project zoo on ps2, super smash bros melee and kirby air ride. Also counter strike. Fortnite is very good but is somehow also overhyped. Legend of Grimrock 2 should have been hyped
Runescape and WoW are awful. People should be ashamed of themselves. Using an organization app is literally more fun and mentally active












