I get what you mean, you’re not the only one. There are generations of games that have explicitly trained you on fast twitch button mashing with graceful dodge frames and intentionally engineered safeguards so rng is in your favor to bring about the best experience. And I’m not mocking you…it’s just how it is and it gets me too. Trying to unlearn that is hard.
I also hate the ‘difficult for the sake of difficult’. I know some people get a high over doing something incredible, but I don’t get that from banging my head on the same thing over and over. Any souls, souls-like, souls-lite or weighty mechanics games like MH get a hard pass from me.
However, I really enjoyed Remnant, it’s a mp souls-like - something about witnessing everyone’s shenanigans but still being able to pick each other off the floor is a lot of fun. It feels different and more like what souls should have been (imho).
I get what you mean, you’re not the only one. There are generations of games that have explicitly trained you on fast twitch button mashing with graceful dodge frames and intentionally engineered safeguards so rng is in your favor to bring about the best experience. And I’m not mocking you…it’s just how it is and it gets me too. Trying to unlearn that is hard.
I also hate the ‘difficult for the sake of difficult’. I know some people get a high over doing something incredible, but I don’t get that from banging my head on the same thing over and over. Any souls, souls-like, souls-lite or weighty mechanics games like MH get a hard pass from me.
However, I really enjoyed Remnant, it’s a mp souls-like - something about witnessing everyone’s shenanigans but still being able to pick each other off the floor is a lot of fun. It feels different and more like what souls should have been (imho).