Gunman Contracts started out as a HL:A mod, it just released.
Boneworks had a homemade engine called Marrow I think, so I assume Bonelab is too? I just looked it up:
The 1Marrow Interaction Engine (or just the Marrow Engine), is a proprietary physics framework developed by Stress Level Zero for the Unity engine. Originating from BONEWORKS’ mechanics, it contains all physics, solvers and logic used to create physics-based VR games such as BONELAB.
Do you mean the Source 2 engine? I don’t believe Valve has released it for third-party developers to use, even though Valve released the first game with it 11 years ago.
Yeah, you can license it with their permission. It’s not something large studios want to deal with, and it’s not something small studios usually have the influence to do. It’s also a risk, as the engine isn’t as documented as the major ones, and you don’t know if it’ll work for you.
I will never get why there are no VR studios just taking the HL:Alyx engine and make games with that. I think maybe Bonelabs is?
It is by far the best VR FPS game engine available, yet studios reinvent the wheel or use Unity3D 😒
Gunman Contracts started out as a HL:A mod, it just released.
Boneworks had a homemade engine called Marrow I think, so I assume Bonelab is too? I just looked it up:
The 1Marrow Interaction Engine (or just the Marrow Engine), is a proprietary physics framework developed by Stress Level Zero for the Unity engine. Originating from BONEWORKS’ mechanics, it contains all physics, solvers and logic used to create physics-based VR games such as BONELAB.
Oh, that looks promising, thanks for pointing that out.
Do you mean the Source 2 engine? I don’t believe Valve has released it for third-party developers to use, even though Valve released the first game with it 11 years ago.
I am pretty sure you can license it if you ask Valve.
I asked and they said “no” and “get out” and “it’s 3 am” and “this is HSBC” and “put some pants on” so that’s you told.
Yeah, you can license it with their permission. It’s not something large studios want to deal with, and it’s not something small studios usually have the influence to do. It’s also a risk, as the engine isn’t as documented as the major ones, and you don’t know if it’ll work for you.
Also it’s a bit outdated by today’s standards in general, AFAIK. Does it still go with pre-baked lighting?
Half-Life Alyx uses a mix of dynamic and pre-baked lighting. That’s how it manages to run butter smooth while still looking really good.
But as we can see in Deadlock, the engine also supports more modern techniques such as Ray tracing and upscaling
Bonelabs is made in unity and is based on boneworks
Because source