Fubarberry@sopuli.xyzM to Steam Hardware@sopuli.xyzEnglish · 6 days agoHalf-Life: Alyx ported to ARM64 for Steam Frame - update out nowwww.gamingonlinux.comexternal-linkmessage-square18linkfedilinkarrow-up1197arrow-down12 cross-posted to: pcgaming@lemmy.cagaming@lemmy.zip
arrow-up1195arrow-down1external-linkHalf-Life: Alyx ported to ARM64 for Steam Frame - update out nowwww.gamingonlinux.comFubarberry@sopuli.xyzM to Steam Hardware@sopuli.xyzEnglish · 6 days agomessage-square18linkfedilink cross-posted to: pcgaming@lemmy.cagaming@lemmy.zip
minus-squareiturnedintoanewt@lemmy.worldlinkfedilinkarrow-up2·6 days agoAlso it’s a bit outdated by today’s standards in general, AFAIK. Does it still go with pre-baked lighting?
minus-squarelinsenchip@piefed.ziplinkfedilinkEnglisharrow-up9·6 days agoHalf-Life Alyx uses a mix of dynamic and pre-baked lighting. That’s how it manages to run butter smooth while still looking really good. But as we can see in Deadlock, the engine also supports more modern techniques such as Ray tracing and upscaling
Also it’s a bit outdated by today’s standards in general, AFAIK. Does it still go with pre-baked lighting?
Half-Life Alyx uses a mix of dynamic and pre-baked lighting. That’s how it manages to run butter smooth while still looking really good.
But as we can see in Deadlock, the engine also supports more modern techniques such as Ray tracing and upscaling