Do you mean the Source 2 engine? I don’t believe Valve has released it for third-party developers to use, even though Valve released the first game with it 11 years ago.
Yeah, you can license it with their permission. It’s not something large studios want to deal with, and it’s not something small studios usually have the influence to do. It’s also a risk, as the engine isn’t as documented as the major ones, and you don’t know if it’ll work for you.
Do you mean the Source 2 engine? I don’t believe Valve has released it for third-party developers to use, even though Valve released the first game with it 11 years ago.
I am pretty sure you can license it if you ask Valve.
I asked and they said “no” and “get out” and “it’s 3 am” and “this is HSBC” and “put some pants on” so that’s you told.
Yeah, you can license it with their permission. It’s not something large studios want to deal with, and it’s not something small studios usually have the influence to do. It’s also a risk, as the engine isn’t as documented as the major ones, and you don’t know if it’ll work for you.
Also it’s a bit outdated by today’s standards in general, AFAIK. Does it still go with pre-baked lighting?
Half-Life Alyx uses a mix of dynamic and pre-baked lighting. That’s how it manages to run butter smooth while still looking really good.
But as we can see in Deadlock, the engine also supports more modern techniques such as Ray tracing and upscaling