Yes, but that setting is only portrayed in the introductory cutscene and some of the NPCs dialogue. You can play the full game without interacting at all with that theme. And gameplay IS the biggest part of FromSoft games, so I would argue that everything that isn’t directly connected to that is not part of the central theme of the games. Humanity in Dark Souls 1 and 3 would be a good example of what I mean. It is part of the story, of the lore and also directly connected with the gameplay.
As I said. I find the idea fascinating and would like to play the game that they envisioned. But the current DS2 just doesnt really have a strong theme that is connected to everything, besides the monarchs and their crowns.
In my opinion, cutscenes, a shitton of NPC dialog, and visual design are more than enough to establish a theme. The main theme for DS2 is about the curse and the destruction of self that it brings. And the curse is very, very central to DS2. Since, as a gameplay example, when you die, you permanently lose a chunk of HP until you use a human effigy, which helps you remember yourself.
Yes, but that setting is only portrayed in the introductory cutscene and some of the NPCs dialogue. You can play the full game without interacting at all with that theme. And gameplay IS the biggest part of FromSoft games, so I would argue that everything that isn’t directly connected to that is not part of the central theme of the games. Humanity in Dark Souls 1 and 3 would be a good example of what I mean. It is part of the story, of the lore and also directly connected with the gameplay.
As I said. I find the idea fascinating and would like to play the game that they envisioned. But the current DS2 just doesnt really have a strong theme that is connected to everything, besides the monarchs and their crowns.
In my opinion, cutscenes, a shitton of NPC dialog, and visual design are more than enough to establish a theme. The main theme for DS2 is about the curse and the destruction of self that it brings. And the curse is very, very central to DS2. Since, as a gameplay example, when you die, you permanently lose a chunk of HP until you use a human effigy, which helps you remember yourself.