It’s funny because apps like Blender and Krita are actually competitive to proprietary software.
Blender had a reeeeaaally long way though, I remember a time where Blender was quite big already but Maya just was miles ahead in terms of usability. Nowadays they are not only even, Blender is probably used more often since it’s not only free but more people know how to use it than Maya
And Linux/BSD are so good proprietary developers rip them off to whatever degree legally permissible.
And Firefox, git, Dia, gimp, etc…
Proprietary OS’s like Windows and macOS lack package managers too that tools like chocolatey and homebrew provide.
Dia and gimp are ok, but they’re still quite behind the curve. I love floss and wouldn’t use the closed alternatives, but we got to know where we stand.
"Dear floss4life,
Our developers have encountered an issue while using the open source framework you published on github. We have lost as many as 400 user accounts. The estimated cost of this error is $6800.
This is unacceptable. Be a professional and fix it immediately.
Chad Elkowitz, MBA, Gruvbert and sons Finance Lt"
That’s why the no warranty clause is by far the most important in any license granting access to the public
Read “The Mythical Man-Month”.
Basically, a team of 5-8 motivated developers can create high quality, medium complexity software extremely fast.
But if the project is just a little too complex for one team of devs and you need more people, then you’ll need a lot more people. And a lot more time.Cause the more people you add to the project, the more overhead you have. Suddenly you need to pull devs off coding to bring new hires up to speed. You need to write documentation on coding style guidelines, hold meetings, maintain your infrastructure, negotiate with hardware suppliers, have someone fix the server room’s door locks, schedule job interviews, etc. etc.
“What one programmer can do in one month, two programmers can do in two months.”