I’m an older dude whose phase of staying up all night playing was back in the early console days. I prefer in-person tabletop RPGs like D&D, Traveller and Call of Cthulhu. Just not into computer games anymore, but that and social media seem to be most people’s primary computer activities.
Game chatter has changed over the years - I used to see a lot of talk about graphics quality and massively powerful hardware - maybe that was during a period when it was rapidly improving, I dunno. But the current focus seems to be more on game industry business decisions sucking.
Anyway I’m just wondering how common it is to use computers more for coding and other technical non-game stuff.
Maybe you’re old enough to remember Sierra Games - King’s Quest, Leisure Suit Larry, etc - in the 90s they hardly had any in-house game developers. Mostly they just marketed games written by very small companies or even lone developers. Back then I did a contract job for them to create an online tournament system (which they never used).
I learned English from kq1 on an ibm xt. Parents was pretty surprised of me as an 10 year old hogging the English dictionary. I still remember spending half a years pocket money on kq4 when it finally was available in Norway. Also loved that heroes quest series. I believe it was renamed quest for glory at some point
Quest for Glory was one of my first computer games, after almost a decade of console-only play. Good times.
I have played through many Sierra games, although I was always more partial to the LucasArts adventure games. I feel like they had better writing, and the idea that there was no failure state meant that you didn’t end up in unwinnable situations.
I didn’t know about the staff situation there though, that’s super interesting. I just assumed that they had a small number of teams working on each title that each worked under the Williams’