• Sunsofold@lemmings.world
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    4 months ago

    Bead of (Uncomfortable) Nourishment: Standard effect, but must be taken nasally. Oral absorption may cause permanent magical flatus.

  • MonkeMischief@lemmy.today
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    4 months ago

    Band of Gorilla Repair: Once per day, can repair anything, or rather, will summon 1d4 (can be modified depending on the size of the job) massive gorillas who show up seemingly out of nowhere whenever anything near the wearer breaks or is heavily damaged. The gorillas can repair anything.

    Those not expecting to see a bunch of repair-happy gorillas must make a fear check.

    These mysterious gorillas are actually friendly and fix whatever thing was broken, but beware, their patience quickly runs out for anybody intentionally causing disrepair or destruction in their presence!

    Yeah, it works just like this!

  • Sam_Bass@lemmy.world
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    4 months ago

    Praytell the price on yon banana blade to your left, fair merchant? I find it somewhat a-peeling

    • AMoistGrandpa@lemmy.ca
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      4 months ago

      Immovable Rod: when activated, it becomes fixed in its position in space, ignoring the motion of the planet. The moment it’s activated, it flies off into the sky or through the earth depending on the time of day, destroying everything in its path.

      Potentially extremely useful with a lot of planning, once.

      • MajorasTerribleFate@lemmy.zip
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        4 months ago

        Oh boy, now we run into the problem of “there is no such thing as a neutral universal spatial grid/position”. Since all position is relative, perhaps pressing the button locks it in place relative to the sun instead of the planet? Maybe this special version is marked with a sun symbol, if you’re lucky.

        Also note that Immovable Rods typically have a maximum weight or Strength check that can either cause them to deactivate or move them or whatever. 8,000 pounds and DC 28 Str come to mind from one or another version, so this probably wouldn’t tear through the whole planet, but it could still rough up some buildings and moderate rock.

  • ssillyssadass@lemmy.world
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    4 months ago

    Scroll of Gorilla Warfare. When used summons 15 gorillas. These gorillas are wild and do not obey orders given by the caster.

  • jimmux@programming.dev
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    4 months ago

    Bag of Communal Holding

    Content is shared with all other bags of communal holding in existence. Sometimes retrieving objects involves awkward hand contact if someone else is using their bag at the same time.

  • MrNesser@lemmy.world
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    4 months ago

    Broom of Flying Yes its a broom that allows you to fly

    No one ever said anything about landing The broom cannot come down lower than 30 feet from the ground. Dismounting will stop the broom and allow you to pick it up, as long as your concious from the fall

  • Sabata@ani.social
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    4 months ago

    Invisibility potion that turns your digestive track and stomach contents invisible.

  • Bytemeister@lemmy.world
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    4 months ago

    Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled.

    Magic rope is unable to be cut by any non-magical item.

    • Alaknár@sopuli.xyz
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      4 months ago

      it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle

      Should be a Dexterity check per 5ft per 1d6 minutes to make it even more diabolical.

  • uberfreeza@lemmy.world
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    4 months ago

    I gifted my party a sapient dagger. It was really good too. It was a 1d6 but let you attack again, but rolling a 5 or less on the die makes you insane because the dagger insults the user so badly for missing. If it happened 12 times, the character died. They used it from level 3 or 4 through the end of the campaign at level 18, since there was no cap on how often you could attack again.

    • MajorasTerribleFate@lemmy.zip
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      4 months ago

      Alternatively, rolling a 1 makes you roll the damage against yourself, but it’s a permanent loss of max HP as a psychic effect. It kills you if you hit 0 max HP. Anything that would let you recover the max HP, like straight-up wish (greater restoration isn’t good enough) also makes the dagger not work for you any more because you cheated.

        • MajorasTerribleFate@lemmy.zip
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          4 months ago

          I re-read greater restoration, because 5e was never really my game (3.5), and saw one of its uses was explicitly to end one effect reducing your hit point maximum. So I’d amend my earlier and say yeah, that spell works. Since my reading is that it’d only reverse a single crit fail’s penalty per casting - not to mention the spell has a smallish material component cost (100 gp diamond) - the weapon wouldn’t call it cheating, per se.

          As the dagger’s main thing is that it’s a 1d6 instead of 1d4, that’s only +1 point of damage per hit on average. 1 in 20 hits backfires, so essentially the cost for 19 extra damage over 19 hits per penalty taken, reversing just the one with a 5th level spell… there’s better ways to do 19 damage with a 5th level spell, so probably not really cheating :)

          Correct if I’m misremembering the general benefits of the sapient dagger.

          • Ziglin (it/they)@lemmy.world
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            4 months ago

            I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.

  • Agent641@lemmy.world
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    4 months ago

    Lembas bread but it’s 1000 years past it’s due date and you will get diarrhoea equivalent to its food value.

    • Swedneck@discuss.tchncs.de
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      4 months ago

      you can show it to a sailor and they’ll start uncontrollably screaming in horror

      if you clack two pieces together the sound is loud enough to rupture eardrums

  • WoolyNelson@lemmy.world
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    4 months ago

    Arrows of Accuracy: These arrows will always hit. Starting from the target, then out from that point, the hit roll is checked against defenses.

    If nobody is hit, the arrow strikes the firer.

  • stingpie@lemmy.world
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    4 months ago

    Periapt of health: this is a small vial with a red liquid inside attached to a small chain. While wearing this, all diseases that you would otherwise contract enter the small vial instead. If the vial is broken, the closest creature will immediately contract all diseases contained within.

    Deck of many things (used): the previous owners of this deck got all that they could have wished for. The remaining cards might not be the best.

    Ring of mind shielding: the creator of this ring was a bit over-zealous. Along with the usual effects, this ring will censor violence, sex, and other uncouth things.

    Cloak of the bat: along with the usual effects, wearing this cloak will also make you speak bat. You will only be able to produce high-pitched squeaks.

    Portable hole: this portable hole is bottomless! Anything that falls down the hole is lost forever.