• 2 Posts
  • 111 Comments
Joined 3 years ago
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Cake day: June 16th, 2023

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  • Cast iron pans are fucking heavy. As soon as I tried picking one up, I knew I don’t want to cook with that on a regular basis.

    I have gone through several non stick pans and they all suck because they will wear out relatively quickly. Eventually things will start to stick, and then you are in trouble because you have to treat them gently to avoid scraping off the nonstick coating, so you end up in a catch 22 situation where you can’t actually scrub stuff off without making it worse.

    I switched to a stainless steel pan about a year ago and I love it. The weight is somewhere in between cast iron and most nonstick pans. I’ve never had anything get horribly stuck to it, and it’s not difficult to clean because you can use abrasive sponges or whatever without damaging it.





  • Several years back I got totally fed up with cvs and Walgreens. It was impossible to get ahold of anyone on the phone, and they were always backed up in the store because of lack of employees. It was a huge hassle because I take care of my grandparents prescriptions, and there are like 15 medications per month.

    Switched over to a local pharmacy. Every time I go in, they have tons of friendly employees working, I’ve never had to wait more than a couple minutes to be helped, and I call and someone answers the phone within seconds most of the time. And the prices are about the same.




  • I feel like the deployment shouldn’t be too difficult. I have the game Street Fighter 6 on steam, and there is an option in the steam menu for whether to download single player content or not. If you disable it, you can save about 20gb, and of course it is enabled by default. I feel like the exact same process could be used for the high end texture packs. Most users would just download everything by default, but if you are someone who cares about your disk space, you could just easily disable it. It would just be on the devs to implement it.








  • You are right that nvidia cards can do it for games using DLSS. Nvidia also has a version called RTX video that works for video. But are they could to be dedicating hardware for playback every single time a user requests to play a short? That is significantly different than just serving a file to the viewer. If they had all of these Nvidia cards laying around, they surely have better things that they could use them for. To be clear here, the ONLY thing I am taking issue with is a comment that it seems that youtube may be upscaling videos on the fly (as opposed to upscaling them once when they are uploaded, and then serving that file 1 million times). I’m simply saying that it makes a hell of a lot more sense any day of the week to upscale a file one time than to upscale it 1 million times.