The Xbox 360 had 512 MB of RAM that it shared between its CPU and GPU. I have 128x that amount of RAM in my PC right now. That’s the same multiple as the difference between the 360 and the N64.
Imagine calling Crysis “retro”.
This is a video that came out back in 2007. He is using 2x of the highest end GPU you could buy at the time in SLI to run Crysis at 720p with an average of 27 FPS:
Meanwhile here is a demo using the highest end GPU you can buy right now to render a forest at 4K resolution and 60+ FPS (16x more pixels and more than 2x the fps, if we’re keeping track):
The Xbox 360 had 512 MB of RAM that it shared between its CPU and GPU. I have 128x that amount of RAM in my PC right now. That’s the same multiple as the difference between the 360 and the N64.
This is a video that came out back in 2007. He is using 2x of the highest end GPU you could buy at the time in SLI to run Crysis at 720p with an average of 27 FPS:
https://m.youtube.com/watch?v=PSI9nvIXaF4
Meanwhile here is a demo using the highest end GPU you can buy right now to render a forest at 4K resolution and 60+ FPS (16x more pixels and more than 2x the fps, if we’re keeping track):
https://www.youtube.com/watch?v=A7tp4eg0ax8
Most of the maps in Crysis were a few hundred feet across. The forest map in the video above is 4 square kilometers.
Crysis is retro my dude. It is as old now as Super Mario World was when it released.
This is a good example of how powerful hardware is now and how games that run like shit don’t have much excuse other than horrible management.
as SMW was when Crysis released*