I stopped at ps3. But when I worked at Activision, I learned that the ps5 was a great system to work on for development. It’s too bad that they’re fucking over consumers
PS5 and series X are pretty much just standardised PCs as far as hardware is concerned and they’re both full AMD setups to boot, I imagine it’s much easier to develop console games now.
PS3 had a weird ass CPU architecture. Very hard to make use of efficiently because of specialised coprocessors IIRC.
I actually ended up with a hierarchy of dev kits. I found the last gen kits to be miserable to work with, but the xbox dev sdk is pretty nice for both series and xbone. The PS5 is at the top for their suite of development tools. PS4 in comparison was horrific to use. PC with bnet was really good, but the build list could be overwhelming. There were times where different localization servers on the same server had different builds, it got very confusing at times
I stopped at ps3. But when I worked at Activision, I learned that the ps5 was a great system to work on for development. It’s too bad that they’re fucking over consumers
I mean, given how hard the PS3 was to develop for I’d imagine Sony learned their lesson there.
PS5 and series X are pretty much just standardised PCs as far as hardware is concerned and they’re both full AMD setups to boot, I imagine it’s much easier to develop console games now.
PS3 had a weird ass CPU architecture. Very hard to make use of efficiently because of specialised coprocessors IIRC.
I actually ended up with a hierarchy of dev kits. I found the last gen kits to be miserable to work with, but the xbox dev sdk is pretty nice for both series and xbone. The PS5 is at the top for their suite of development tools. PS4 in comparison was horrific to use. PC with bnet was really good, but the build list could be overwhelming. There were times where different localization servers on the same server had different builds, it got very confusing at times