• AgentSeven@lemmy.zip
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      5 days ago

      I didn’t understand this so I looked it up. The game literally can run on the headset’s mobile chipset, no computer needed. Possible through foveated rendering. Absolutely insane. And there are 131 verified titles at launch.

      • Juki@lemmy.world
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        4 days ago

        Without altering any of the game assets either, all optimisations, driver fixes, and steamvr. Getting that to run on a ~20W budget is absolutely bonkers

      • iturnedintoanewt@lemmy.world
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        5 days ago

        Yup! Although using the Frame’s own CPU to render all this seemed to reduce by quite a large chunk the battery life. Did I read somewhere around 45min for high intensive games at 144Hz? There’s a battery saving 72Hz or so, but that might make you more motion-sick, specially in more active games.

    • Cethin@lemmy.zip
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      5 days ago

      I agree. It’s been my prediction that Valve will use this to publish mobile games. They already have the Steam app. There’s also an app that already uses this that lets you play your Steam library on mobile (GameNative). I think Valve would be stupid to not push a patch to the Steam app that allows you to play your games on mobile.

      • iturnedintoanewt@lemmy.world
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        5 days ago

        Specially after Epic Games already did the dirty work of fighting Google for having their own store besides the Google app store.