• AgentSeven@lemmy.zip
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    5 days ago

    I didn’t understand this so I looked it up. The game literally can run on the headset’s mobile chipset, no computer needed. Possible through foveated rendering. Absolutely insane. And there are 131 verified titles at launch.

    • Juki@lemmy.world
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      4 days ago

      Without altering any of the game assets either, all optimisations, driver fixes, and steamvr. Getting that to run on a ~20W budget is absolutely bonkers

    • iturnedintoanewt@lemmy.world
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      5 days ago

      Yup! Although using the Frame’s own CPU to render all this seemed to reduce by quite a large chunk the battery life. Did I read somewhere around 45min for high intensive games at 144Hz? There’s a battery saving 72Hz or so, but that might make you more motion-sick, specially in more active games.