• The Picard Maneuver@lemmy.worldOP
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    9 hours ago

    That does seem to be the direction the games have been going, and I think it must be an audience patience thing.

    Demon Souls is a good example of the level being the main challenge, with the boss at the end as more of a bonus (Flamelurker being an exception). Later games, even Elden Ring, are way more boss focused.

    I guess I like both, although now that you mention it, we’ve had a lot of dance move bosses lately, and it would be cool to see a new game go back to the genre’s roots.

    • ceenote@lemmy.world
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      20 hours ago

      I think it’s also a consequence of the faster gameplay. We now have faster characters with more rolls available, as well as wider open areas where you can easily stay out of reach of enemies. The proportion of people just running back to the boss instead of fighting their way through probably reached a point where From thought “Why bother?”