SorteKanin@feddit.dk to Rust@programming.dev · 1 month agoAnnouncing Rust 1.98.0 | Rust Blogblog.rust-lang.orgexternal-linkmessage-square5linkfedilinkarrow-up144arrow-down10
arrow-up144arrow-down1external-linkAnnouncing Rust 1.98.0 | Rust Blogblog.rust-lang.orgSorteKanin@feddit.dk to Rust@programming.dev · 1 month agomessage-square5linkfedilink
minus-squareBartyDeCanter@piefed.sociallinkfedilinkEnglisharrow-up11·1 month agoOh! The algebraic methods will be nice at work.
minus-squareEphera@lemmy.mllinkfedilinkarrow-up4·1 month agoYeah, those look really useful for gamedev or simulations, where you need the speed and don’t particularly care that it’s always the same result…
minus-squarexav@programming.devlinkfedilinkarrow-up4·1 month agoQuick ! Someone should create a floating-point type where basic maths ops delegate to these new things.
Oh! The algebraic methods will be nice at work.
Yeah, those look really useful for gamedev or simulations, where you need the speed and don’t particularly care that it’s always the same result…
Quick ! Someone should create a floating-point type where basic maths ops delegate to these new things.