SorteKanin@feddit.dk to Rust@programming.dev · 2 months agoAnnouncing Rust 1.98.0 | Rust Blogblog.rust-lang.orgexternal-linkmessage-square5linkfedilinkarrow-up144arrow-down10
arrow-up144arrow-down1external-linkAnnouncing Rust 1.98.0 | Rust Blogblog.rust-lang.orgSorteKanin@feddit.dk to Rust@programming.dev · 2 months agomessage-square5linkfedilink
minus-squareEphera@lemmy.mllinkfedilinkarrow-up4·2 months agoYeah, those look really useful for gamedev or simulations, where you need the speed and don’t particularly care that it’s always the same result…
minus-squarexav@programming.devlinkfedilinkarrow-up4·2 months agoQuick ! Someone should create a floating-point type where basic maths ops delegate to these new things.
Yeah, those look really useful for gamedev or simulations, where you need the speed and don’t particularly care that it’s always the same result…
Quick ! Someone should create a floating-point type where basic maths ops delegate to these new things.