• gwl [he/him]@lemmy.blahaj.zone
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    14 hours ago

    Satisfactory, Megabonk, Haste

    I’ve found that, at any one time, I like having one that’s a real timesink kinda game, and 2-3 that are pick-up and play arcadey games

  • Rolivers@discuss.tchncs.de
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    1 day ago

    Indiana Jones and the great circle.

    Graphically it’s mildly disappointing. For example the Sistine Chapel looks really bad in game and it takes long for the textures to pop in.

    It’s quite playable though, the framerate is decent and in most areas the delayed textures are not an issue.

    It is quite a buggy game though, it has that typical Bethesda jank to it.

    The game itself is a lot like the classic movies. They really nailed that part and that is well made.

    • Fubarberry@sopuli.xyzOPM
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      17 hours ago

      Are you playing this on the Deck? It’s pretty impressive that it’s playable at all considering how terribly it ran at launch (well, wouldn’t run at all originally, but then ran terribly on Deck after getting some specific proton patches)

      • Rolivers@discuss.tchncs.de
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        9 hours ago

        I would call it a good experience if you don’t mind the texture pop in. It has certainly made a 13h flight much more enjoyable.

  • TheMinions@lemmy.dbzer0.com
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    4 days ago

    I picked up Control - Ultimate Edition a few months ago and beat it.

    After playing God of War (2018), some of Hogwarts Legacy, and way too much Destiny and Destiny 2, I am very much tired of the:

    “Upgraded gear makes you stronger and there are multiple rarity tiers of gear” mechanic.

    I’m debating between playing Mass Effect Legendary (played the Original many times) or starting up FFVII Remake again — I’m about 7 hours into that one.

  • barkingspiders@infosec.pub
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    9 days ago

    Factorio in docked mode on the tv. I can’t believe how well it runs. Looks just fine in 1080 or whatever on my 4k

  • Red0ctober@lemmy.world
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    9 days ago

    Valheim has been my go to for awhile now. And when I’m struggling there, I boot up Ghost of Tsushima

    • thingsiplay@lemmy.ml
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      9 days ago

      Man the community with the recent recompilations of old classics to play them natively and enhance them is crazy. I have to get into this too (but different games). I would have thought with the recompilation of a game on Windows, a native Linux version should be possible too.

        • thingsiplay@lemmy.ml
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          5 days ago

          Ah, I see. Sounds like a similar issue with native Steam games, where the Proton / Windows version works better.

  • nuclear_wizard@startrek.website
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    8 days ago

    1000xRESIST and Pathogenic

    1000xRESIST was on a lot of underrated games lists last year when it came out, and I kept putting it off because the plot points I had heard about seemed very heavy, but it is a beautiful piece of art. It’s a very cinematic game with a lot to say about identity, family, and the pain we inflict upon ourselves. Saying anything about the story would probably ruin it, but it’s a walking sim with some light puzzle elements.

    Pathogenic is a rougelite twinstick shooter where you play as an infection fighting through the human body and upgrading along the way by adding internal upgrades that power up external upgrades like tentacles that allow you to move or appendages that shoot/attack. It’s almost the complete opposite of 1000xRESIST. Basically no story and all gameplay.

      • nuclear_wizard@startrek.website
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        7 days ago

        SWORN if you like Hades. It’s pretty transparent that they just said “What if Hades, but rip out any depth to the story, make it up to 4 player multiplayer, and change up the pantheon of gods” then made that, but it’s still fun to play.

        Esoteric Ebb is a self-described Disco-like (referring to Disco Elysium) where you play as a cleric investigating a local tea shop that exploded. You have the typical RPG stats that you distribute points into at the beginning (so you can basically make whatever class you want despite your job being a cleric at the beginning), and as you go through the game, the stats are represented by different parts of your psyche that will comment on and influence your actions. The writing is genuinely hilarious and the sheer amount of content could keep you coming back for many playthroughs with very different experiences each time. I’ve never played a video game RPG that captures the experience of playing a TTRPG as well as this one does.

        I hadn’t seen Mina the Hollower mentioned in this thread, and I really enjoyed that earlier this year too. It’s a more modern take on 2D Zelda game with more focus on skill difficulty (harder enemies and some brutal platforming) than puzzles. It has some great pixel art in the style of a Game Boy Color game and is packed full of secrets to discover. It’s got a really great soundtrack too!

  • Fubarberry@sopuli.xyzOPM
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    9 days ago

    I’ve been playing a couple games:

    • Sea of Stars - Been wanting to play this a long time, and it’s similar in some ways to the Golden Sun games, which are my favorite JRPGs. However the combat is slow, and the skill lock mechanic is actively unfun a lot of the time. Not sure if I’m going to play much more, I might tweak the difficulty settings to make combat really easy and just “skip” that part of the game. Mainly just disappointing because I really want to like this game.

    • Dragonsword awakening - basically was a heavily genshin inspired gacha game, that got reworked into a full premium release. Pretty fun if you want a game like Genshin but without any f2p crap.

    • Sifu - Really good combat game, I flip back and forth between feeling like a martial god and a bumbling idiot.

    • tiberius@lemmy.ca
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      9 days ago

      I feel your pain with the lock system in Sea of Stars. Sometimes you can only get it 80% power and just take the damage. There was a point early in the game where I was low on items and HP. I knew I would die in the next regular fight. I died and backtracked to craft more healing items from fish to get me over the hump.

      • Fubarberry@sopuli.xyzOPM
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        8 days ago

        I have a lot of issues with it.

        • If you try to break locks, to usually have to save your abilities/empowered attacks to be able to do that in the number of turns provided. Enemies also take reduced damage while channeling locked abilities (60% reduced in my game). So you’re encouraged to save all your strongest damaging abilities for when enemies take the least damage, making fights a slow awful grind.

        • Alternatively, ignore breaking locks, and save abilities for when enemies aren’t locked. Finish fights way faster, but the lock abilities are really strong and punishing.

        • Enemy locks aren’t staggered, multiple enemies will use lock abilities at the same time, making breaking them impossible and sometimes leading to impossible fights due to RNG.

        • Enemy locks sometimes require damage types that haven’t been unlocked yet (ie requiring poison before you get a poison character).

        Just overall the lock system is supposed to add carefuld decision making to combat about what abilities to use and who to prioritize, but I feel like it almost never works out that way, and instead just makes combat really slow and unfun.