I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

  • Foreigner@lemmy.world
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    3 天前

    Hades - I haven’t seen anyone list this one yet. It was the first roguelike/roguelite I ever played and it taught me that I don’t like roguelikes/roguelites. It tried to like it, but it’s just not for me. Luckily, son boy loves it so it’s not a total waste.

    • Yaky@slrpnk.net
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      3 天前

      I also could not get through it and gave up. Some roguelites (Everspace) give you enough upgrades to at give you a better chance of making it to the end (and/or to breeze through the beginning), but weapons, upgrades and blessings in Hades seemed rather marginal, and I am not that good.

    • Krudler@lemmy.world
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      2 天前

      Bless you!

      People are allowed to like it, but it’s not really a great game. It’s got the razzle dazzle that fooled everybody but underneath it all it’s pretty dry

      • Mr. Wobble@thelemmy.club
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        2 天前

        I’m a fan of the game, but I admit that it got really popular mostly due to being one of the first to really nail putting a more heavy narrative on a roguelike structure, the quality of the art and general polish of the package, and all them sexy gods. I feel like the gameplay is outclassed by a lot of others in the genre.

    • Swaus01@piefed.socialOP
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      2 天前

      It looks like a very atypical roguelite to me, full of information overload. I like them as long as they’re symbol and the UI doesn’t overload the user