I mean a really small change.

For example: Have Fist Weapons in Dark Souls 1 do double damage. That’s a small change, which could be implemented by changing a couple of values. A big change would be: Adding the sixth Archstone in Demon’s Souls with the Northern Limit area. That’s a big change, and it would take a team a couple of weeks to implement, but that’s not what this post is about. I’m talking about really small changes that could be implemented in a lazy afternoon or two.

  • M.int@lemmy.zipOP
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    25 days ago

    Resting in Bloodborne at a lamp like resting at a bonfire or grace would be nice: resetting the area, fast travel to every location, access to the stored items, etc.

    Okay, I like how it forces you into the hub, since I adore the Hunter’s Dream, and you experience the subtle changes, and the design of the headstones is really cool, and it reinforces the connection of the Hunters to the Hunter’s Dream. Counterpoint: watching 2 loading screens every time you want to travel…


    All praise Marika and her stakes. Seriously one of the best QoL things Fromsoft has done.

    What really grinds my gears is that there are nice locations for lamps for the Shadows and Logarius.

    • For the Shadows: the small graveyard where you pick up the Clockwise Metamorphosis rune and can summon the Madaras Twin.
    • For Logarius? There are so many nice and wide places on the snowy rooftops. You could even put the lamp in that small crenellation tower.

    I know this comes all from wanting to only have one checkpoint per area, and this philosophy gave us nice interconnected, looping areas, but really, didn’t anyone during playtesting have the idea of putting a checkpoint for the Shadows and Logarius like they did with Yahar’gul?


    Removing weapon durability was a great decision in Elden Ring. What really annoys me about durability in Bloodborne is that you can only repair it in the hub, and you don’t have a repair powder equivalent, meaning you can’t repair on the fly, which makes this even more aggravating.


    I’m probably in the super minority when I say this, but I don’t care that much about 60 fps in Souls games. A steady frame rate is far more important for me, and I don’t much care if it is 30 fps or 60 fps.
    (yes, 60fps would still be nice though.)


    Ah, the secret staying in the dream tentacle ending ;)

    • GrantUsEyes@lemmy.zip
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      24 days ago

      Yeah, I like having to go back to the dream ( to some extent)but some functionality like weapon repair at a lamp or accsess to storage like you say would be seriously awesome. We’ve been so spoiled by ER.

      On the weapon repair thing… Yeah It’s incredible that they omitted giving us consumable for it.


      I’m probably in the super minority when I say this, but I don’t care that much about 60 fps in Souls games.

      I agree that a steady frame rate is better… And I was in the same camp as you for a long time but each time I go back to the game it’s kinda harder to justify… Like it’s such a minor thing, why can’t we have this?


      There’s a lot of little QoL tweaks that could be a super welcome update in BB. I’m a clown and I still hold hope for a FS remaster u.u