Studios like Fromsoft are known for recycling assets to a very noticeable degree. It‘s just part of the game and another reason why AI makes so little sense in the creative world. Studios already have their asset libraries. They don‘t need to prompt something that already exists because they already have it. What they need are new ideas and AI is terrible at delivering that.
You see it all the time in Disney animations, Pixar animations, you see it with sprites being the same for clouds and bushes in Mario…
I don’t really see an issue with asset reuse, as long as the actions make sense in the new context
Studios like Fromsoft are known for recycling assets to a very noticeable degree. It‘s just part of the game and another reason why AI makes so little sense in the creative world. Studios already have their asset libraries. They don‘t need to prompt something that already exists because they already have it. What they need are new ideas and AI is terrible at delivering that.
At this point, I’d be mad if I was playing a Fromsoft game and they didn’t have that animation where you’re pushing open large double doors.
That’s fair… but also Elden Ring had so many cave dungeons that used the same layout it was painful by the end
Or a pig at the end of a long hallway.
Or a poison swamp.
Or, and more seriously, the Moonlight Greatsword.
I don’t disagree with your main point, but I think the Mario sprite thing is just as easily explained by technical limitations as artistic ones.
You see it in every EA game, but they also reuse the gameplay itself.