• mogoh@lemmy.ml
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    4 months ago

    It is also something that can happen easily. Just program to log an error and then the error happens unexpected every frame.

    • 9point6@lemmy.world
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      4 months ago

      So

      300×1024×1024= 314,572,800kb

      Assuming something like 200 bytes per log line

      x5 = 1,572,864,000 logs

      Assuming this is your standard console port with a 60fps frame rate lock:

      ÷60fps ÷ 60 seconds ÷ 60 minutes ÷ 24h = 303.407… days

      You would need to play for nearly a year solid to generate that many logs at a rate of one per frame.

      Given that’s probably not what’s happened, this is a particularly impressive rate of erroring

      • mogoh@lemmy.ml
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        4 months ago

        Yeah, that does not add up, you are right. There must be several error or it must include the stacktrace or something.