A Queensland court decision casts fresh doubt on the reliability of controversial AI road-safety cameras after clearing a driver fined when his passenger moved their seatbelt during a trip.
But still, back to my point, datacenters are eating all the RAM and storage, yet can’t even record color photography?
In addition to what other people have said, the AI used by these cameras is not the same as the LLMs using massive amounts of RAM. Weirdly, computer vision is a lot more efficient than LLMs, and usually performs best with simplified and consistent monochrome images.
In graphics programming, we don’t use such terms arbitrarily. Mono=1, plain and simple.
The original Macintosh was proper monochrome, either pixel on or pixel off, a true ‘binary image’ as your definition states.
You ever try reading or writing graphics software? Nowhere in our code will you ever see anything besides 1 bit per pixel referred to as monochrome.
What the GameBoy has is 2 bits per pixel, which means its a paletted image, and looking past the puke green color of the screen, is otherwise considered a crude form of greyscale, not monochrome.
In addition to what other people have said, the AI used by these cameras is not the same as the LLMs using massive amounts of RAM. Weirdly, computer vision is a lot more efficient than LLMs, and usually performs best with simplified and consistent monochrome images.
Monochrome?
Fuck, the first GameBoy released in 1989, and that wasn’t even monochrome!
Edit for those that don’t know, the original GameBoy had four shades of puke green, not two.
Monochrome just means shades of one colour, so the original GameBoy is still monochrome.
Monochrome ≠ Multishaded
https://en.wikipedia.org/wiki/Monochrome
No shit, monochrome means the pixel is either on or off.
The GameBoy had 4 shading levels…
Man this thread has been excellent to read. Felt like watching a funny man / straight man skit. Props for bringing it home and doing the work.
In graphics programming, we don’t use such terms arbitrarily. Mono=1, plain and simple.
The original Macintosh was proper monochrome, either pixel on or pixel off, a true ‘binary image’ as your definition states.
You ever try reading or writing graphics software? Nowhere in our code will you ever see anything besides 1 bit per pixel referred to as monochrome.
What the GameBoy has is 2 bits per pixel, which means its a paletted image, and looking past the puke green color of the screen, is otherwise considered a crude form of greyscale, not monochrome.