The art direction of this game is sensational!
the music is peak and varied, gameplay gives a bit of a challenge for a turn based veteran like me, and there’s still plenty of humour and light-hearted moments in a game full of melancholy, sadness, and struggles.
I can understand it’s not for everyone though, the parry system is quite a bit tricky to get a good timing.


I’m on the fence about trying it. On one hand, I’ve heard you shouldn’t even try if you don’t have good reflexes, but its apparently turn based and I don’t know how a turn based game needs reflexes.
I have problems with my hand coordination, so if it really does need reflexes, I don’t want to waste my money on it.
Hi! I have had two strokes and the mobility issues that come from that. There’s a story mode with greatly increased timing windows that helped a lot.
You need to play this.
It is profound.
From what I’m seeing around, it’s really starting to sound like the exact kind of hard that I can’t do. I had hopes that it was normal turn-based because I can do those games, but I wound up installing a god mod so I could play through the Witcher 3 on easy.
I was already dealing with a tumor in my thalamus, then got t-boned by a SUV, cracked my skull, had a brain bleed, and the whiplash gave my neck bone spurs that are compressing my spinal cord. It’s like my brain/body connection is dropping packets, and it’s so incredibly frustrating lol.
I am sorry to hear that. There are quite a few mods that further modify the parry and dodge windows making them way more forgiving.
For the story alone I can totally recommend it and you still get quite engrossed in the scenery.
And I also never perfectly dodged or parried everything so maybe that helps as a reference point. Sometimes I really had to learn to expect what was coming.
Even if you can’t play the game, watching a 100% playthrough with no commentary is worth it. The story is easily the best part of the game.
At least, in my opinion.
Yes, it’s turn based. But for every attack there is one (or more) indicated QTE to buff the attack, if you hit it. This one is consistent in timings (per chosen attack) and well telegraphed by a consistent animation for the button, so it is basically a little rhythm game. This one is not hard and easy to pull off. After a bit, you should be able to hit them perfectly without even looking at the screen.
Then there’s dodge and parry. Those are not obviously indicated by a consistent animation but the timing varies per enemy AND attack. Also the timings of the enemy animations are randomized a bit, so that this one needs reactions instead of a consistent rhythm. Dodge has the most lenient timing, parry is tighter (equals to perfect dodges) and a counter requires you to parry every single hit (hardest).
You can use story mode, which dials the need to parry/counter way down and also makes you tankier, I think.
It’s still fun to experiment with the fighting mechanics and building OP combos. I accidentally one shot the final (story) boss as I expected a way harder fight and missed out on that cinematic fight…
Well, dang. I absolutely loathe QTE, so that’s a hard no for me. Thanks!
@tatann@lemmy.world You can deactivate the QTEs in the game’s settings. But you still have to hit the parries or dodges.
Though technically it is possible to beat the game even on expert without any dodges, but that requires much grinding and good tactics.
On the easy difficulty you should be able to get by either way.