The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square262linkfedilinkarrow-up134arrow-down11 cross-posted to: lemmyshitpost@lemmy.world
arrow-up133arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agomessage-square262linkfedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squaredrosophila@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·9 months agoIf you think that gameplay is just meaningless busywork in between cutscenes then sure. But I am of the opinion that games are not movies just because they are on a screen. They are much closer to tactile or kinetic sculptures.
If you think that gameplay is just meaningless busywork in between cutscenes then sure.
But I am of the opinion that games are not movies just because they are on a screen. They are much closer to tactile or kinetic sculptures.