• SpaceNoodle@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    21 days ago

    I’ll keep saying it: I already have a job. I want to play a game to unwind.

    Implementing a wide gamut of difficulty settings is also an accessibility feature, and allows people with certain physical or mental challenges the opportunity to enjoy your game firsthand. Why would you want to deny your audience this opportunity?

    • Melonpoly@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      21 days ago

      You don’t have to play difficult games. Not everything has to cater to a wide audience. Most of today’s re-boots and sequals were from stories that catered to a niche audience only to lose its appeal by going too mainstream…

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        0
        ·
        21 days ago

        Adding a difficulty slider is easy, doesn’t take much time, doesn’t change much about the experience, and allows more people to enjoy your media.

        So leaving it out is lazy game development.

        Niche audiences is fine, gatekeeping isn’t.

        • Warl0k3@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          21 days ago

          Adding a difficulty slider is easy

          [CITATION NEEDED]
          It seems pretty clear you don’t have any idea what you’re talking about from a game development standpoint. Difficulty is the entire driving mechanism behind gameplay and you can’t just add multiple versions of that trivially. Even Bethesda’s classic “bump up the health” stuff isn’t a trivial thing to implement. Just come on with this.