Having just replayed DA2, Anders is a poor example. It’s written (or at least the player choice tree) was so light that just including him in the party meant you had to grapple with acceptance or rejection to just move the story along. With the other characters there are at least two separate flirt checks that need to be met beforehand.
I will say, moving into Inquisition, I am disappointed they ratcheted back so much on player choice. They did so well with DA2 it almost feels like they just listened to the loudest feedback.
Having just replayed DA2, Anders is a poor example. It’s written (or at least the player choice tree) was so light that just including him in the party meant you had to grapple with acceptance or rejection to just move the story along. With the other characters there are at least two separate flirt checks that need to be met beforehand.
I will say, moving into Inquisition, I am disappointed they ratcheted back so much on player choice. They did so well with DA2 it almost feels like they just listened to the loudest feedback.