• 3 Posts
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Joined 3 years ago
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Cake day: June 16th, 2023

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  • Gamepass never made sense to me as a product. Games make most their sales money in the first few months, but MS gave them away as day 1 additions. Games are heavily monetized with dlc, but a rotating catalog makes buying any less desirable since you could lose access unless you bought the game as well. The subscription seemed to push sales at you, but that’s a turn off for consumers. The used game market was still a thing, a 6 month subscription is less value than spending the same on a handful of games to keep permanently.

    I’m not sure how it could succeed unless they stopped selling games at all for Xbox, which would probably kill it faster.






  • It an investment return problem as much as a technical one. A computer could maybe reduce a team of 6 to a team of 2, saving optimistically 500k/year. The cost of building that system is likely at least ten million, putting a break even at 20 years minimum. When you factor in the costs of maintenance and running the program, it’s going to make it take even longer. Also because it’s not actually a solvable problem, you have to pick an accuracy level you are comfortable with, too low and you need too many people fixing things anyway, too high and people are cheaper.