I’m John Harris (they/them). I maintain the gaming blog Set Side B. I used to write @Play for GameSetWatch long ago. I’m Metafilter member JHarris. I wrote the books Exploring Roguelike Games for CRC Press, and We Love Mystery Dungeon for Limited Run Press. I’m on itch.io and there I maintain Loadstar Compleat, the archives of classic Commodore 64 disk magazine Loadstar. BLM! Trans rights are human rights!

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Cake day: June 27th, 2023

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  • I used to like Monopoly, before its many problems became evident to me. I notice that even in the official excessively mythologizing biography of supposed-creator Charles Darrow, it notes that Parker Brothers didn’t believe the game would sell well, and it had to be proven to them from the sales of 5,000 units of the game through department store Wanamakers.

    The reasons Monopoly is popular are several, most of them pretty dumb. At this point Monopoly is a part of the culture and lots of people buy it because they don’t know there are many much-better games out there. Hasbro merchandises the hell out of it, there’s over 4,000 themed versions of Monopoly now. It pushes a pleasing narrative that people can pull themselves up by their bootstraps and become successful (ignoring that all but one of the players will go bankrupt during the game).

    What positive attributes does Monopoly have? Well it’s ultimately a game about trade, what causes someone to win at Monopoly, in ideal situations, isn’t how they move but what trades they make. In nearly every game of Monopoly I’ve ever played few people ever traded, causing games to run long and winners ultimately decided by whoever managed to make a natural color group, but in principle it’s an interesting idea. And it’s open-ended, as that mythologizing document I mentioned notes at the time of its origin you couldn’t get a game published unless it adhered to certain dogmatic rules, one of which being that it had to have a clear ending. Open-endedness is interesting in a board game, even if, as in Monopoly’s case, it can make a game excessively long.

    I sometimes muse about how Monopoly could be improved. I think it’d be interesting to make the trading less ad-hoc and random. Maybe only allow trades at certain times, so players would have to think more about when to make them or else lose the chance, and make trades more formalized, maybe with a randomized element? Maybe fewer properties, reduce all color groups to two, make railroads and utilities a bigger part of the game. Maybe an explicit mechanism by which a player can resign from the game. Definitely make bankrupting a player less of a windfall for the person causing it. Definitely increase the costs of owning lots of properties. Definitely set an end point rather than just meander on until all players lose. Maybe add additional reasons to play than just winning; at their best board games tell these little stories about how the game progresses. Maybe have awards for players who circle the board the most times, who spend the least time in Jail, etc. Maybe one or more of these could be a “bar goal,” by which I mean, if the players agree ahead of time the players might have to buy the player who wins/gets a specific award a drink or some other minor forfeit.








  • The Adventures of Teddy Ruxpin had surprisingly good animation and writing.

    In the early 80s there was a weird cartoon called Pandamonium, about three pandas who could merge together to make some kind of superpanda. They traveled the world with a couple of humans trying to protect it from an evil alien called Montragor. It was an early production of Marvel Animation and little of it survives online now.

    Saturday Supercade adapted arcade games (and also Pitfall) into short cartoon episodes. It featured the first cartoon version of Mario and Donkey Kong, long before any others. Pitfall’s supporting characters Rhonda and Quickclaw made appearances in the Pitfall II: Lost Caverns game.

    The Real Ghostbusters wasn’t really obscure, but J. Michael Straczynski wrote for it, and he wrote an episode involving Cthulhu. (He also was story editor on He-Man, and penned the episode it was revealed that Teela was The Sorceress’s daughter.)

    There are a number of cartoons that Cartoon Network hyped up then just kind of forgot about: Mike, Lu and Og, Sheep in the Big City and Whatever Happened to Robot Jones are three in particular.




  • I have an acquaintance (not sure if qualifies as a friend) who made news for getting fired for, when they were ill, asking an AI to get a quote out of an article for them, which it just out-and-out made up and got them fired. They aren’t stupid, but maybe a bit too trusting. The world lambasted them, which is a huge shame because they do really good work. One strike, you’re out.

    So I am not unsympathetic to people who get, in essence, betrayed by AI. (not literally so, because AI is not a person) But yes I think people should be very careful, more careful they they’re being now certainly.

    They also should be ready for if it all falls apart, as training costs increase and becomes harder. Already websites like IMDB are putting CAPTCHAs on their site just to browse it. It used to be an accommodating site to scripts that used it to gather information automatically, but those days seem to be over now. Expect to see that more and more, and in the process, the web becomes that much more annoying to use for plain old human readers too.


  • I could be really cruel right now, I could point out to people how this is chickens coming home to roost, how it’s always been grossly subsidized and underpriced, how the game was always getting users, companies, the country, the whole damn world hooked on these slop machines and then once they’re reliant on them to jack up the price hugely. I could be really mean about this, I could lord it over people, I could point out how they’ve been dupes this whole time and in the process traitors to all of humanity.

    I could. i think I will.