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Joined 3 years ago
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Cake day: June 12th, 2023

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  • I did enjoy World though it involved a lot of interacting with bad UI and walking to a monster. Can’t really complain about grind, as you don’t have to fight the same monster too much. The story cutscenes and missions were painfully bad.

    What I did like was fighting one big enemy rather that hordes of small ones, having to be close and it being risky, exotic weapon movesets. It is great that you can and do use the environment to your advantage all the time.

    I would like to see a game that does the fighting big enemies in terrain but with more physics based attacks. The hitbox-based combat where you can put your hammer inside the beast and then swing feels silly.

    I didn’t like the equipment upgrades much as they only get interesting late in the game and all weapons of the same base type are essentially the same.






  • Not really hidden, though. Often Linux distros even have gcc preinstalled.

    Will it stay around? Yes, because it allows writing performant software as our CPUs and compilers are made for it and performance does matter very often.

    On the other hand, Rust is being used even in the Linux kernel now. It lets you do the same things as C, so the only thing holding it back right now are the lack of some more exotic C extensions like guaranteed tail calls / computed goto.

    For an actually hidden language, try Mercury. It is not famous or widely used and its tooling is not quick to get started with. However, it will definitely broaden your horizons much more than C, which is similar to all the mainstream languages.