Manually enabling a proton version did the trick, I was able to download it after! That was a way simpler fix than I anticipated, I wonder why the Deck behaves like this for this game only (from my library at least).
In any case, thanks a lot!
Manually enabling a proton version did the trick, I was able to download it after! That was a way simpler fix than I anticipated, I wonder why the Deck behaves like this for this game only (from my library at least).
In any case, thanks a lot!
Fuck Microsoft for buying studios for billions upon billions and then going for layoffs after layoffs, but…
Including its prototype phase, Everwild had been in development for over a decade, with anonymous developers indicating they had struggled to nail down a clear direction for the title, even after a recent reboot of the project.
Quite understandable to me to axe a project that hasn‘t been going anywhere for a decade, only this part is understandable though.
Technically no (what game actually needs them?) but I like to do trophy hunting so practically yes.
I shouldn‘t buy anything, cause God knows I have enough, but I‘ll probably get a couple DLCs (for Risk of Rain 2) and hopefully that‘s it (Narrator: „It wasn‘t“)
Just looked at the thumbnail and was immediately like „Is this Zelda?“ without even recognizing the place lol
„Trust me, bro, we won‘t enshitify, please don‘t leave and make something new elsewhere that’s out of our control.“
From what I‘ve heard it‘s a good game and unsurprisingly sex sells. I’m not paying 70 bucks for any digital game but I‘ll check out the demo for now to see what it‘s all about.
Edit: From my first impression it looks competently made and runs well. I just miss an option to turn off the vignette effect it seems to utilize and maybe an option to have the camera slightly closer to read enemy attacks more easily. I‘ll definitely keep this one in mind during sales.
Sleeping Dogs is easily my fav GTA-esque game and I weep that there‘s no successor, to each their own
Yes, I prefer a game that lets me figure things out on my own through gameplay instead of popups. You are (arguably) forced to engage with the game‘s mechanics to beat the level, it has parries, environmental hazards, ambushes all in it without huge punishment in case of failure. I take the aha moment of using estus over „press square to heal.“ I‘m aware that others might need more guidance, but I didn’t and hence it‘s a great tutorial for me.
I wouldn‘t mind replaying the tutorial even now after having done it dozens of times already. It doesn‘t feel like one, I’m already playing the game and having fun, immersed in its world. So my bar is: The best tutorials don‘t feel like tutorials at all.
Dark Souls since it doesn‘t stop you in your tracks much. I dislike tutorials that stop you and make you read walls of text or force you to input/click exactly what it wants you to.
I haven‘t tried knockout yet, I‘ll do that after I three star‘d the cups, I‘m looking forward to it
I think it‘s a tier below 8. The tracks feel big and empty to me, the original MK8 courses felt like a smooth rush to race through, in World I often find myself slugging through an overly broad straight. Maybe there‘s some stuff to unlock still that‘ll make the experience more exciting, but so far it‘s kinda underwhelming.
I… can‘t believe this is real, what in the condescending fuck is wrong with that idiot