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Joined 20 days ago
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Cake day: July 29th, 2025

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  • Depends entirely on the story being told. All can be impactful.

    Games where the main character is a blank slate can allow you to build meaningful relationships and aspects to your character, but it takes a lot more work from the devs to flesh out those story branches. When done well, it’s excellent. Mass Effect did a good job with this. Skyrim is an example where it’s well done but with less of a rigid framework and therefore less specific handling by the story.

    Games that have a specific character but still allow you to shape their path can be beautiful. The ending of Red Dead Redemption 2 has audio callbacks to important decisions you made during the game that shaped who your version of Arthur Morgan was, and it brought tears to my eyes.

    And games where the decisions are set in stone and the character development is entirely in the hands of the writer, director, and actor, like a movie, can still be phenomenal. God of War (2018) and Ragnarok are excellent examples.


  • just kicking his fun-sized butt all over the place.

    Fun fact! Napoleon wasn’t actually short, but the perception of him being short exists for a few reasons.

    First, his height was 5’2” in French measurement. The Brits, always quick to mock the French, jumped on this. In Imperial measurement, he would’ve been 5’7” or so. Average height at the time was around 5’5”. But by pretending his height was 5’2” in Imperial, the British could literally “belittle” the man.

    Second, he was always around soldiers. Soldiers are often taller than the average population, as a larger size provides benefits in physicality. So he is frequently portrayed surrounded by taller people.