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Joined 3 months ago
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Cake day: August 26th, 2025

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  • They probably gave up on preventing cheat entirely, and are just trying to reduce the amount of cheaters by making cheating as annoying as possible.

    I do actually believe them when they say that cheating on Linux can be made significantly easier and more comfortable than on Windows. I think it’s a real fundamental issue for Linux, multiplayer games with toxic playerbases can be unplayable due to users being able to do what they want. They would have to make systems to allow for playing in smaller human-moderated servers, or rely purely server-side solutions







  • I meant, what part of rust feels like

    fix things by adding more putty and let the compiler sort things out

    I’ve been using it for a while, and I don’t know what the compiler is sorting out. It’s blocking me from doing things, not making things work. Unless you’re talking about traits or macros? But then they mostly remove lines of code, not add some. Confusion ensues.





  • The way the jump instant-triggers when hitting the corners of a block while pressing space feels really bad.

    Overall I got used to the rest. I actually like that it’s buggy, feels more like the Minecraft I used to play, half-broken but promising



  • If you already have the correct version of the flatpak installed, you can try flatpak build-bundle.

    flatpak build-bundle LOCATION FILENAME NAME where

    • LOCATION is the path of the repo on disk. Run flatpak info -l org.kde.arianna, and copy the part before /app
    • FILENAME is the output file name, preferably .flatpak. Eg: arianna.flatpak
    • NAME is the name of the app, here org.kde.arianna

    The generated file can be installed with a double-click, or with flatpak install <file>

    This is the equivalent of an Android .apk. It contains the app but depends on a runtime. If you want to install it in a few years, odds are the runtime will no longer be available. You can backup the runtime the same way with the --runtime option.

    flatpak build-bundle --runtime LOCATION FILENAME NAME where

    • LOCATION same as earlier
    • FILENAME eg arianna-runtime.flatpak
    • NAME is the name of the runtime, which you can get with flatpak info --show-runtime org.kde.arianna

    This takes a while, for some reason. Maybe it’s compressing stuff?

    The runtime is installed the same way as the app: double click or flatpak install.


    Note: I only did this once, and not specifically on Arianna. Hope it works.