• 19 Posts
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Joined 3 years ago
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Cake day: July 5th, 2023

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  • PlzGivHugs@sh.itjust.worksto196@lemmy.blahaj.zoneplease rule
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    14 hours ago

    Role Reversal is the closest, since its pretty much the nuclear family-esk relationship expectations in reverse. Gentle femdom may overlap, but that tends to focus more on the sex. Female-led relationships also tend to be close, but are more about power imbalance and command.




  • Yes, there’s a huge difference between selling something with transparent pricing versus offering it as a gambling prize.

    The issue is not the price, it’s the addictive gambling mechanic. It’s not about making sure steam doesn’t rip people off, it’s about making sure steam doesn’t get kids addicted to gambling.

    Yes, exactly my point. Whether you paid previously, and whether its available without gambling has no impact on the definition of gambling or if it is bad.



  • Bought from valve directly? Because I don’t think saying you can buy the skin from the Steam marketplace for $1,000 is the slam dunk argument you think it is.

    Technically, yes, bought from them directly, but I’m not sure how that distinction matters one way or another.

    Either way, you either spend about $1000 on lootboxes, gambling to get it, or you buy it from another player for about that much. Given that the value is player set based on supply and demand, the price will be in the same ballpark either way. You can argue that the price is absurd and abusive, but thats an argument against high prices on worthless digital items, not one against lootboxes.


  • Honest question I’m curious to hear peoples opinions on: Gambling is obviously dangerous, and I think we can all agree that exposing kids to it easly is bad. At the same time, for any form of virtual gambling, how do you ensure that kids can’t access it without putting a significant limit on adults’ freedoms? Like, Lemmy is very pro-privacy, but would this be a case where the (few) merits of ID based verification would be justified, or should we be just be banning all gambling outside of designated casinos, or…

    Edit: Honestly, thinking it over and reading responses, my personal thoughts are to require clear disclosures on products that include gambling (physical or not), possibly put stricter regulations on how it is accessed, such as a safety warning before accessing it to add another step of friction each time, and put limitations on the mechanics of it to prevent rigging the odds in ways that are manipulative or abusive. Be curious to hear people’s opinions on this too.



  • Razer mouse software that supports the full range of configuration options available on Windows plus automatic profile switching based on active app.

    This has been a big sticking point for me. I’m using a Razer Naga (thats the one with the numpad on the side) and like to make use of those extra buttons - esspecially since I play a lot of more complex and/or more competitve games, but even for day-to-day use. Since it doesn’t have on board memory, its useless on Linux, and that undoes about a decade of muscle memory (and requires me to buy a new mouse).




  • Yes, but only insomuch as laws that protect minors impose additional constraints on those who have “actual knowledge” that a user is actually a child.

    So, if I understand right, basically they assume its correct unless given significant evidence otherwise? So like, if this flag is enabled and I visit a website and don’t directly provide personal information, then they have to assume I am a child under CCPA and thus can’t share my data. Right?

    Statr law can expand upon federal law but not contradict. And it smells like AB1043 is more “add a more explicit signal of user age” than anything affecting data retention relating to children.

    What part do you think is contradictory?

    I was wondering more if they could just argue that it isn’t an reliable metric and thus was ignored for COPPA if it ever came up in Federal court - esspecially if adults end up using the flag for CCPA or Civil Code protections. As opposed to in California law, where it is assumed to be true unless shown otherwise.





  • Its hard to know for certain given Trump’s insanity, but my own read on the situation is that they want to permanently remove Iran as a threat to Israel or the US. Basically, destroy the current government, and destabilize the country. What happens after that, they don’t care.

    It may also be to raise oil prices, but this seems more secondary, given how involved Israel is, and how Trump doesn’t really have the subtly to not directly attack infrastructre related to oil.



  • I don’t think its changed significantly, but I also do think the impacts (good and bad) have become more far-reaching, and the bad esspecially has become more visible.

    We’ve always had a generally evil ruling class, and that evil always ranged from “just” stealing from the populus to genocide and torturing people for fun (just as today). Unlike historically, we’re just aware of all of it, whereas a serf would barely know what their own lord was like, nonetheless one on the other side of the world. We’ve also always had those willing to work to build a better future. In the past, this was mostly limited to giving food and money, usually organized by religions organizations, and this continues, but we also now have thousands of other non-profits and tools, made and maintained by talented people who just want a better world. Think of all the people making educational videos, articles, software and more and giving it away for cheap or for free. Things like Wikipedia, VLC, and others would have caved to the rich and powerful decades ago if not for the fact that they’re committed to making the world better.


  • As a whole, yes. We’ve managed to make it this far, and have strived for progress the whole time. On an individual level, absolutely not.

    Based on my own experiences and readings, I’d guesstimate that a good 10% of people are genuinely evil, and another 50% are morons. I would absolutely not bet on those odds when trying to get help. Still, that leaves another 40% who are decent enough to want good, and smart enough to act on it.


  • Worth reemphasizing that while Valve’s relatively generous trading support makes it easier to sell items, this also isn’t remotely unique to Valve. For a less malicious example, look at every RPG ever, where people have 3rd party sites to buy/sell gold and items. I don’t play enough RPGs to have a specific example, but I have no doubt that something similar exists for MMORPGs that include lootboxes. This also extends to other games too. For example, from my understanding, my War Thunder account is worth about $2000 if I decide to sell it, because I have so many rare items that are now only accessible via loot boxes.

    The problem isn’t unique to Valve. They’re just one player in a very, very large market. If this is something people actually care about, we need to crack down on all of it. As it stands, even the current, very clearly illegal practices are ignored.