Gay scalie game dev!

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Joined 5 months ago
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Cake day: December 31st, 2024

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  • HatchetHaro@pawb.socialtoAsk Lemmy@lemmy.worldRubik's cube
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    10 days ago

    I’ve had a cube for quite a few years now for casual fidgeting. My current best time is just under 50s using this official Rubik’s Cube guide (plus a few personal optimizations).

    I’ve tried my hand at proper speedcubing algorithms, but they’re just a bit too complex for me to handle, and I’m perfectly happy where I am at with my cube.

    Anyways, be proud of your son, and don’t kick yourself for not knowing how to solve it. At this point it’s a memorization game, and if that’s not your cup of tea, that’s fine!



  • HatchetHaro@pawb.socialto196@lemmy.blahaj.zoneRule
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    13 days ago

    It’s because the comic strip’s style and history didn’t fit the story being told. If anything, it was a massive tonal shift compared to previous comic strips in the whole webcomic.

    The author was used to the 4-panel comic layout, which was great for comedic setups and punchlines, and didn’t know to switch to something more appropriate for such a somber subject in Loss. That’s why Loss feels lifeless, rather than sad.

    There are so many great ways to add tension and emotion in comic form through panel layouts, compositions, style, and shading; if Loss had employed any of those to convey a compelling emotional story, it would not have been so badly received, even if posted in the same webcomic series.










  • i didn’t learn art from tutorials; it’s mainly some passion, some practice, and then going to art school where i learned new techniques, then stopping and finding my true passion in game programming.

    anyway, a couple of tips:

    • draw what you see, not what you think you see; to illustrate, take a picture, flip it upside down, and try to copy that in procreate
    • pay attention to negative space; that’s the space between objects. if you’re drawing a still life of a fruit bowl, focus on area around the fruit bowl.