Please, stop destroying multiplayer games.

Waiting

What is the worst thing in games in general? To me is having to wait to play like long loading screens, waiting queues, etc, anything that delay the game starting is overall really bad.

I don’t want to wait in a queue to join. It is bearable up to 1min at most. But some games put we in a waiting queue that varies from 5 to 30mins and that is totally absurd…

Warmup waiting

They dont even provide a good warmup room to help we stand waiting for the real match, the warmup (if it exists at all) are really bad, meaningless, challenge less, and we get nothing from it, we could get something from warmup rooms, why not?

We could gather something to help on the real match, we could even score a few points like a pre battle!

Bots fillup

Stop trying to fake we are playing against players, we are not that stupid, we know when we are playing against a bot. And you make it very clear when we can’t spectate them to confirm our suspicions!

So, if you are going to allow bots, why also force us into a waiting queue? To try to put a few players on the room?

Just start the damn room and let others join mid-game, it could be optional and place some disadvantage on the mid joiners. Invent something! But don’t put us in long waiting queues!

Specific games

I will comment about a few games later on how they end up destroying it by not understanding the core problem: do not make we wait!

But I am quite sure you have had to deal with these problems before too.

  • Grid Gremlin@lemmy.world
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    6 minutes ago

    The old arena shooters already solved this: on Quake III or UT99 servers you joined mid-match and spawned instantly, and short rounds meant the worst wait was a minute of spectating. Matchmaking traded that away for “fair” lobbies. Would you take worse balance for zero queue?

  • GussakThor@lemmy.worldOP
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    11 hours ago

    Bots could consider the teammate real players as a boss/vip, obey suggested actions and provide healing/cover/meatShield.

  • GussakThor@lemmy.worldOP
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    11 hours ago

    An option for: Initial map loading could use low res textures or just a single color for surfaces, then it would slowly load each texture properly (in a way that don’t lag the engine).

  • GussakThor@lemmy.worldOP
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    16 hours ago

    If there is a match that lasts like 15 or 20mins, joining mid match could be allowed up to 5-10mins. This could show on the list as countdown limits what could quickly bring more ppl in.

  • MobiusFlight@feddit.online
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    16 hours ago

    agreed on queues. let people join mid-match and have bots hold the empty slots, and nobody has to stare at a loading screen

  • GussakThor@lemmy.worldOP
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    17 hours ago

    Bots that survive and aren’t being attacked can be replaced by mid-joiners. They could receive the bots items (to balance) but must also receive some kind of debuff.