• RandomStickman@fedia.io
    link
    fedilink
    arrow-up
    6
    ·
    4 days ago

    That part where you slide them down for the barnacles to grab before you explode the barrels on them is such great game design

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 days ago

      That shit made me kind of hate Half-Life: Alyx.

      I mean look, no one can really claim explosive barrels are the peak of game level design. But the only interactions in the first 3 hours of that game were “Use pistol on headcrab/barnacle”. HL2 kept you to a pistol, but it also teased you into shooting the environment more than the cops, even if in retrospect they were being happily suicidal for Overwatch. It was a lesson in the kinds of variety other FPS’s tend to inject at around the 20 minute mark by giving you a shotgun at least.