At least we will get another Fallout from the hands of Obsidian right? Right?

  • Sabin10@lemmy.world
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    18 hours ago

    Post bungie halo has been like watching a train wreck in slow motion, the series has survived the last 16 years on reputation alone.

      • Sabin10@lemmy.world
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        5 hours ago

        I enjoyed destiny and destiny 2 but you could definitely feel them slipping, especially the fumble where they straight up removed parts of destiny 2.

        Tried marathon on a free weekend and it was fine but there are so many other games that are better than fine and doing similar things. The only thing it had going for it was the bungie gunplay which is still as solid as ever.

    • CaptDust@sh.itjust.works
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      17 hours ago

      Halo infinite was pretty huge though, wasn’t it? Granted one being the only stand out isn’t saying much.

      • VindictiveJudge@lemmy.world
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        14 hours ago

        Infinite was a solid base that they just didn’t do anything with. The campaign felt incomplete and the multiplayer took years to get to the number of features that Halo 3 launched with, but the bones were good. If it had launched in a more complete state and the new campaigns were actually developed, it probably would have been great. However, Microsoft’s stubborn insistence on only using contractors and only for six months at a time made the whole concept untenable. For that matter, it’s driving the entire company into the ground.

        • Lenggo@lemmy.world
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          10 hours ago

          This is what I was thinking. The short term contactor thing is also why the new Forza had the exact same issues during development and launch. Anyone with any real working knowledge is kicked to the curb as they are hitting their stride so no wonder why features are broken or missing and everything feels disconnected. The fact that they are managing ‘important’ IP with temps shows how much they care and if that isn’t changing, the corporate restructure is for nothing.

      • bbbbbbbbbbb@lemmy.world
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        16 hours ago

        It was…ok. it had a good reception but no staying power because it was ok at best. They stopped working on updates too, i think a year into the 10 year project or whatever it was supposed to be.

        • Midnight Wolf@lemmy.world
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          12 hours ago

          I haven’t beat the story because a well-known bug with a door not opening near the end of a mission fucked me and my co-op friend, and we didn’t want to do the last 30 minutes all over again.

          There are a lot of bugs in infinite - enemies not spawning (breaking missions), doors, the LOD being the minimum even though I am standing on the ground (so in addition to it looking like crayola ass, physical objects like walls don’t align with the visual representation… during a shootout… or a mission…)… and this was a year or so after launch. There are other issues too but it’s been a couple years and I’m just angry at this point. Half-assed if I’ve ever seen it.

          I spent thousands of hours in CE and around a thousand in 2, on pc. MCC was exciting, since I finally got to play 3, ODST, and Reach. 4 is awful, and with the state of Infinite (and apparently 5), it’s no wonder they are recycling the good games. But it’s definitely over, like a washed-up rock band or a one-hit-wonder singer. And it’s all Microsoft’s fault.