We’ve recently got back into Elden Ring which we’ll maybe get to again this weekend. We’ve recently finished the Abyssal Woods with its boss at the end (really cool fight, first time I’ve managed an entire fight with parries) and are now exploring this green, verdant, lush, and jungle-like area in the top-left corner of the DLC’s map (don’t remember the name).
Apart from that, I kept playing Monster Hunter Rise for a while this week and gave the lance a try for the first time in probably 15 years of my playing Monster Hunter, and I must say: it’s a lot of fun. Felt a little nostalgic today, so I downloaded PPSSPP and Monster Hunter Freedom Unite and started a new character. It’s a lot different than I remembered it, and yet it felt a lot like visiting an old friend you’ve not seen for years.
Also transferred my old save data from the PSP:

Considering I had played the game for so long, I barely accomplished anything in it lol. A bunch of random armours and weapons, 0 actual builds with useful skills and whatnot. Simpler times 🤧
I’m not sure if I’ve made a post about this before but here goes. ER has had an enormous impact on the genre, the overall visibility of it, and pushed the boundaries of what a soulslike can look like nowadays. Between the liberty of the open world, the variety of possible builds as well as the very deep lore, there’s a lot to like about the game and for a good reason.
How much do you feel like ER will impact soulslikes to come? I’ve not felt a noticeable impact yet, but most soulslikes I’ve played either were in development only shortly after, I assume, or before ER dropped. I haven’t checked out newer ones outside Khazan or Lies of P yet. Have you felt a different in design yet? Because I feel like ER could very well be as, or close to, influential as Dark Souls was back when it came out.



Lies of P felt much more like Bloodborne than Elden Ring fwiw.
I wouldn’t mind more ER-style soulslikes, but im sure its a massive undertaking to make something like that.