sanitation@lemmy.today to Gaming@lemmy.worldEnglish · 12 days agoThe games industry’s obsession with visual fidelity is costing them money and talentwww.theguardian.comexternal-linkmessage-square22linkfedilinkarrow-up168arrow-down12
arrow-up166arrow-down1external-linkThe games industry’s obsession with visual fidelity is costing them money and talentwww.theguardian.comsanitation@lemmy.today to Gaming@lemmy.worldEnglish · 12 days agomessage-square22linkfedilink
minus-squareRomkslrqusz@lemmy.ziplinkfedilinkEnglisharrow-up4·12 days ago play no different than games from 1998 Do you have any examples? I feel like even 2008’s games all played substantially different from 1998’s. A more appropriate comparison might be 2026 to 2016.
Do you have any examples?
I feel like even 2008’s games all played substantially different from 1998’s.
A more appropriate comparison might be 2026 to 2016.